--- /dev/null
+pass ""
+{
+ material
+ {
+ type pbr;
+ base_color_map "Stone_albedo.jpg.tex2d";
+ metalness 0.00000;
+ roughness_map "Stone_roughness.jpg.tex2d";
+ normal_map "Stone_normal.jpg.tex2d";
+ emission 0.00000 0.00000 0.00000;
+ sampler "linear_mip.samp";
+ };
+ receive_shadows true;
+};
+pass "shadow"
+{
+ shader "_occluder.glsl.shader";
+};