]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/material.py
Handle certain shader graph patterns that occur in imported glTF files
[libs/gl.git] / blender / io_mspgl / material.py
index db68d0ba2a41553ebc5ee1817fb6768f00d0c7f6..dc6d934bedfdcc5c5e968cbbdf2fd878844d7709 100644 (file)
@@ -18,9 +18,11 @@ class PropertyNode:
                self.input = None
 
                checks = [self.check_group,
+                       self.check_scale,
                        self.check_gray,
+                       self.check_extract,
                        self.check_normal,
-                       self.check_invert_green,
+                       self.check_invert_channels,
                        self.check_additive_blend,
                        self.check_texture]
                for c in checks:
@@ -50,34 +52,56 @@ class PropertyNode:
                                self.data = inner.data
                                return self.set_input_from_linked(self.node.inputs[0])
 
+       def check_scale(self):
+               if self.node.type!='MATH':
+                       return
+
+               if self.node.operation=='MULTIPLY':
+                       for i in range(2):
+                               if not self.node.inputs[i].is_linked:
+                                       self.type = 'SCALE'
+                                       self.data = self.node.inputs[i].default_value
+                                       return self.set_input_from_linked(self.node.inputs[1-i])
+
        def check_gray(self):
                if self.node.type=='RGBTOBW':
                        self.type = 'GRAY'
                        self.set_input_from_linked(self.node.inputs["Color"])
 
+       def check_extract(self):
+               if self.node.type=='SEPRGB':
+                       self.type = 'EXTRACT'
+                       self.data = self.socket.name[0]
+                       return self.set_input_from_linked(self.node.inputs["Image"])
+
        def check_normal(self):
                if self.node.type=='NORMAL_MAP':
                        self.type = 'NORMAL'
                        return self.set_input_from_linked(self.node.inputs["Color"])
 
-       def check_invert_green(self):
+       def check_invert_channels(self):
                if self.node.type!='COMBRGB':
                        return
 
                from .util import get_linked_node_and_socket
 
-               green, _ = get_linked_node_and_socket(self.node_tree, self.node.inputs["G"])
-               if not green or green.type!='MATH' or green.operation!='SUBTRACT':
-                       return
-               green, _ = get_linked_node_and_socket(self.node_tree, green.inputs[1])
+               separate = None
+               invert_channels = ""
+               for c in ("R", "G", "B"):
+                       from_node, _ = get_linked_node_and_socket(self.node_tree, self.node.inputs[c])
+                       if from_node.type=='MATH' and from_node.operation=='SUBTRACT' and not from_node.inputs[0].is_linked and from_node.inputs[0].default_value==1.0:
+                               invert_channels += c
+                               from_node, _ = get_linked_node_and_socket(self.node_tree, from_node.inputs[1])
 
-               red, _ = get_linked_node_and_socket(self.node_tree, self.node.inputs["R"])
-               blue, _ = get_linked_node_and_socket(self.node_tree, self.node.inputs["B"])
-               if not red or red.type!='SEPRGB' or blue!=red or green!=red:
-                       return
+                       if from_node.type=='SEPRGB' and (separate is None or from_node==separate):
+                               separate = from_node
+                       else:
+                               return
+
+               self.type = 'INVERT'
+               self.data = invert_channels
 
-               self.type = 'INVERT_GREEN'
-               return self.set_input_from_linked(red.inputs["Image"])
+               return self.set_input_from_linked(separate.inputs["Image"])
 
        def check_additive_blend(self):
                if self.node.type=='ADD_SHADER':
@@ -127,6 +151,7 @@ class MaterialProperty:
                self.value = value
                self.texture = None
                self.tex_channels = None
+               self.scale = 1.0
 
        def set_from_input(self, node_tree, input_socket, alpha_socket=None):
                if self.keyword:
@@ -152,8 +177,12 @@ class MaterialProperty:
                                                channels = ['R', 'G', 'B']
                                        elif n.type=='GRAY':
                                                channels = ['Y']
-                                       elif n.type=='INVERT_GREEN':
-                                               channels[1] = '~G'
+                                       elif n.type=='EXTRACT':
+                                               channels = [n.data]
+                                       elif n.type=='INVERT':
+                                               channels = ['~'+c if c in n.data else c for c in channels]
+                                       elif n.type=='SCALE':
+                                               self.scale = n.data
                                        elif n.type=='TEXTURE':
                                                self.texture = n.node
                                        n = n.input
@@ -163,7 +192,12 @@ class MaterialProperty:
                                        if alpha_from and alpha_from!=self.texture:
                                                raise Exception("Separate textures for color and alpha are not supported")
 
-                               if self.texture:
+                               if self.scale==0.0 and self.keyword and type(self.value)!=tuple:
+                                       self.texture = None
+                                       self.value = self.scale
+                               elif self.scale!=1.0:
+                                       raise Exception("Unsupported material property scale {}".format(self.scale))
+                               elif self.texture:
                                        if channels:
                                                self.tex_channels = channels
                                        elif alpha_from: