cache.fetch_strip(strip)
faces_done += len(island)
- if progress:
- progress.set_progress(float(faces_done)/len(mesh.faces))
+ progress.set_progress(faces_done/len(mesh.faces))
# Collect any faces that weren't used in strips
loose += [f for f in island if not f.flag]
from .mesh import create_mesh_from_object
from .util import Progress
- if self.show_progress:
- if not progress:
- progress = Progress(context)
- progress.set_task("Preparing", 0.0, 0.0)
- else:
- progress = None
+ if not progress:
+ progress = Progress(self.show_progress and context)
+ progress.push_task("", 0.0, 0.65)
mesh = create_mesh_from_object(context, obj, progress)
strips = []
loose = mesh.faces
if self.use_strips:
- if progress:
- progress.set_task("Creating strips", 0.65, 0.95)
+ progress.set_task("Creating strips", 0.65, 0.95)
strips, loose = self.stripify(mesh, progress)
- if progress:
- progress.set_task("Writing file", 0.95, 1.0)
+ progress.set_task("Writing file", 0.95, 1.0)
from .outfile import open_output
out_file = open_output(out_file)
if mesh.winding_test:
out_file.write("winding", "COUNTERCLOCKWISE")
- if progress:
- progress.set_task("Done", 1.0, 1.0)
+ progress.pop_task()
return mesh