]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mspgl/__init__.py
Remove some rarely-used export settings
[libs/gl.git] / blender / io_mspgl / __init__.py
index 55661f51130f227f798028b779c8397f06961fef..473750a53441ec3abb591d374e25b80c16f830e3 100644 (file)
@@ -41,8 +41,6 @@ class ExportMspGLBase(ExportHelper):
 
 class ExportMspGLMeshBase(ExportMspGLBase):
        export_all: bpy.props.BoolProperty(name="Export all selected", description="Export all selected objects (use generated filenames)", default=False)
-       use_strips: bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
-       use_degen_tris: bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
 
        def draw(self, context):
                self.general_col = self.layout.column()
@@ -51,9 +49,6 @@ class ExportMspGLMeshBase(ExportMspGLBase):
                if len(context.selected_objects)>1:
                        col.label(text="Object selection")
                        col.prop(self, "export_all")
-               col.label(text="Triangle strips")
-               col.prop(self, "use_strips")
-               col.prop(self, "use_degen_tris")
 
 class ExportMspGLMesh(bpy.types.Operator, ExportMspGLMeshBase):
        bl_idname = "export_mesh.mspgl_mesh"
@@ -76,9 +71,6 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
        collection: bpy.props.BoolProperty(name="As a collection", description="Write all data into a single collection file", default=False)
        shared_resources: bpy.props.BoolProperty(name="Shared resources", description="Use global names for resource files to enable sharing", default=True)
 
-       export_lods: bpy.props.BoolProperty(name="Export LoDs", description="Export all levels of detail", default=True)
-       use_textures: bpy.props.BoolProperty(name="Use textures", description="Use textures in the exported object", default=True)
-
        def check(self, context):
                ext_changed = self.set_extension(".mdc" if self.collection else ".object")
                super_result = super().check(context)
@@ -91,9 +83,6 @@ class ExportMspGLObject(bpy.types.Operator, ExportMspGLMeshBase):
        def draw(self, context):
                super().draw(context)
 
-               self.general_col.prop(self, "export_lods")
-               self.general_col.prop(self, "use_textures")
-
                col = self.layout.column()
                col.label(text="Files")
                col.prop(self, "collection")
@@ -172,6 +161,30 @@ class ExportMspGLCamera(bpy.types.Operator, ExportMspGLBase):
                from .export_camera import CameraExporter
                return CameraExporter()
 
+class AddUniform(bpy.types.Operator):
+       bl_idname = "material.add_uniform"
+       bl_label = "Add Uniform"
+       bl_description = "Add a new uniform value to the material"
+
+       def execute(self, context):
+               mat = context.active_object.active_material
+               mat.uniforms.add()
+               mat.active_uniform_index = len(mat.uniforms)-1
+
+               return {"FINISHED"}
+
+class RemoveUniform(bpy.types.Operator):
+       bl_idname = "material.remove_uniform"
+       bl_label = "Remove Uniform"
+       bl_description = "Remove the selected uniform from the material"
+
+       def execute(self, context):
+               mat = context.active_object.active_material
+               mat.uniforms.remove(mat.active_uniform_index)
+               mat.active_uniform_index = min(mat.active_uniform_index, len(mat.uniforms)-1)
+
+               return {"FINISHED"}
+
 def menu_func_export(self, context):
        self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
        self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
@@ -180,7 +193,7 @@ def menu_func_export(self, context):
        self.layout.operator(ExportMspGLScene.bl_idname, text="Msp GL scene")
        self.layout.operator(ExportMspGLCamera.bl_idname, text="Msp GL camera")
 
-classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera]
+classes = [ExportMspGLMesh, ExportMspGLObject, ExportMspGLArmature, ExportMspGLAnimation, ExportMspGLScene, ExportMspGLCamera, AddUniform, RemoveUniform]
 
 def register():
        for c in classes: