]> git.tdb.fi Git - libs/gl.git/blobdiff - blender/io_mesh_mspgl/__init__.py
Restructure the exporter to make room for new stuff
[libs/gl.git] / blender / io_mesh_mspgl / __init__.py
diff --git a/blender/io_mesh_mspgl/__init__.py b/blender/io_mesh_mspgl/__init__.py
deleted file mode 100644 (file)
index e7fa07c..0000000
+++ /dev/null
@@ -1,114 +0,0 @@
-bl_info = {
-       "name": "Msp GL format",
-       "author": "Mikko Rasa",
-       "location": "File > Export",
-       "description": "Export Msp GL meshes and objects",
-       "category": "Import-Export" }
-
-if "bpy" in locals():
-       import imp
-       for sub in "export_mspgl", "mesh", "util":
-               if sub in locals():
-                       imp.reload(locals()[sub])
-
-import bpy
-from bpy_extras.io_utils import ExportHelper
-
-class ExportMspGLBase(ExportHelper):
-       use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
-       use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
-       max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
-       optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
-       cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
-       export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
-       export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
-               items=(("NONE", "None", "No UV coordinates are exported"),
-                       ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
-                       ("ALL", "All", "All UV coordinates are exported")))
-       tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
-       tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
-       compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
-       smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
-               items=(("NONE", "None", "No smoothing"),
-                       ("BLENDER", "Blender", "Use Blender's vertex normals"),
-                       ("MSPGL", "MspGL", "Compute vertex normals internally")))
-
-       def execute(self, context):
-               from . import export_mspgl
-               exporter = export_mspgl.Exporter()
-               self.prepare_exporter(exporter)
-               exporter.export(context, self.filepath)
-               return {"FINISHED"}
-
-       def prepare_exporter(self, exporter):
-               for k, v in self.as_keywords().items():
-                       setattr(exporter, k, v)
-
-       def draw(self, context):
-               col = self.layout.column()
-               col.prop(self, "export_lines")
-               col.prop(self, "compound")
-               col.prop(self, "smoothing")
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("Triangle strips")
-               col.prop(self, "use_strips")
-               col.prop(self, "use_degen_tris")
-               col.prop(self, "max_strip_len")
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("Vertex cache")
-               col.prop(self, "optimize_cache")
-               col.prop(self, "cache_size")
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("TBN vectors")
-               col.prop(self, "tbn_vecs")
-               col.prop(self, "tbn_uvtex")
-
-class ExportMspGLMesh(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export_mesh.mspgl_mesh"
-       bl_label = "Export Msp GL mesh"
-
-       filename_ext = ".mesh"
-
-class ExportMspGLObject(bpy.types.Operator, ExportMspGLBase):
-       bl_idname = "export_mesh.mspgl_object"
-       bl_label = "Export Msp GL object"
-
-       filename_ext = ".object"
-
-       textures = bpy.props.EnumProperty(name="Textures", description="Export textures", default="REF",
-               items=(("NONE", "None", "Ignore textures"),
-                       ("REF", "Referenced", "Reference external data"),
-                       ("INLINE", "Inline", "Embed textures in the object")))
-       material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
-
-       def prepare_exporter(self, exporter):
-               super().prepare_exporter(exporter)
-               exporter.object = True
-
-       def draw(self, context):
-               super().draw(context)
-               self.layout.separator()
-               col = self.layout.column()
-               col.label("Texturing")
-               col.prop(self, "textures")
-               col.prop(self, "material_tex")
-
-def menu_func_export(self, context):
-       self.layout.operator(ExportMspGLMesh.bl_idname, text="Msp GL mesh")
-       self.layout.operator(ExportMspGLObject.bl_idname, text="Msp GL object")
-
-def register():
-       bpy.utils.register_module(__name__)
-
-       bpy.types.INFO_MT_file_export.append(menu_func_export)
-
-def unregister():
-       bpy.utils.unregister_module(__name__)
-
-       bpy.types.INFO_MT_file_export.remove(menu_func_export)
-
-if __name__=="__main__":
-       register()