require "mspcore";
require "sigc++-2.0";
- require "xlib";
-
- build_info
+ // The OpenGL stuff is hackish, but only way to do it right now
+ if "arch!=win32"
+ {
+ require "xlib";
+ require "opengl";
+ build_info
+ {
+ library "Xxf86vm";
+ };
+ };
+ if "arch=win32"
{
- library "Xxf86vm";
+ build_info
+ {
+ library "opengl32";
+ library "gdi32";
+ };
};
library "mspgbase"