+#include "objectinstance.h"
+#include "renderer.h"
+#include "transform.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+ObjectInstance::ObjectInstance(const Object &obj):
+ object(obj)
+{ }
+
+void ObjectInstance::render(Renderer &renderer, const Tag &tag) const
+{
+ object.render(renderer, *this, tag);
+}
+
+void ObjectInstance::setup_render(Renderer &renderer, const Tag &) const
+{
+ renderer.transform(matrix);
+}
+
+unsigned ObjectInstance::get_level_of_detail(const Renderer &renderer) const
+{
+ return renderer.get_object_lod_bias();
+}
+
+
+ObjectInstance::Loader::Loader(ObjectInstance &o):
+ DataFile::ObjectLoader<ObjectInstance>(o)
+{
+ add("transform", &Loader::transform);
+}
+
+void ObjectInstance::Loader::transform()
+{
+ Transform trn;
+ load_sub(trn);
+ obj.matrix = trn.to_matrix();
+}
+
+} // namespace GL
+} // namespaec Msp