- RenderPass::Loader ldr(p, get_collection());
- ldr.set_inline_base_name(format("%s/%s.pass", (inline_base_name.empty() ? FS::basename(get_source()) : inline_base_name), n));
+ RenderMethod::Loader ldr(p, get_collection());
+ ldr.set_inline_base_name(format("%s/%s.method", (inline_base_name.empty() ? FS::basename(get_source()) : inline_base_name), n));