- features.uniform_binding_range = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS);
- features.texture_binding_range = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+ const Limits &limits = Limits::get_global();
+ features.uniform_binding_range = limits.max_uniform_bindings;
+ features.texture_binding_range = limits.max_texture_bindings;