}
void Clipping::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const
{
Matrix view_inverse = invert(view_matrix);
for(unsigned i=0; i<planes.size(); ++i)
}
void Clipping::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const
{
Matrix view_inverse = invert(view_matrix);
for(unsigned i=0; i<planes.size(); ++i)