+#include <msp/core/algorithm.h>
+#include <msp/core/maputils.h>
+#include "error.h"
+#include "pipeline.h"
+#include "pipelinebuilder.h"
+#include "pipelinetemplate.h"
+#include "renderbuffer.h"
+
+using namespace std;
+
+namespace Msp {
+namespace GL {
+
+PipelineBuilder::PipelineBuilder(const PipelineTemplate &t):
+ tmpl(t)
+{
+ const vector<PipelineTemplate::Pass> &passes = tmpl.get_passes();
+ for(vector<PipelineTemplate::Pass>::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+ renderables[i->renderable_name] = 0;
+ const vector<PipelineTemplate::PostProcessor> &postprocs = tmpl.get_postprocessors();
+ for(PipelineTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
+ if(!i->slot_name.empty())
+ postprocessors[i->slot_name] = 0;
+}
+
+void PipelineBuilder::set_renderable(const string &name, Renderable &rend)
+{
+ get_item(renderables, name) = &rend;
+}
+
+void PipelineBuilder::set_postprocessor(const string &name, PostProcessor &pproc)
+{
+ get_item(postprocessors, name) = &pproc;
+}
+
+void PipelineBuilder::build(Pipeline &pipeline) const
+{
+ pipeline.set_hdr(tmpl.get_hdr());
+ pipeline.set_alpha(tmpl.get_alpha());
+ unsigned samples = min(tmpl.get_maximum_multisample(), Renderbuffer::get_max_samples());
+ if(samples<tmpl.get_required_multisample())
+ throw invalid_operation("PipelineBuilder::build");
+
+ pipeline.set_multisample(samples);
+
+ const PipelineTemplate::PassArray &passes = tmpl.get_passes();
+ for(PipelineTemplate::PassArray::const_iterator i=passes.begin(); i!=passes.end(); ++i)
+ {
+ Renderable *renderable = get_item(renderables, i->renderable_name);
+ if(!renderable)
+ continue;
+
+ Pipeline::Pass &pass = pipeline.add_pass(i->tag, *renderable);
+ pass.set_blend(i->blend.get());
+ pass.set_depth_test(i->depth_test.get());
+ pass.set_lighting(i->lighting.get());
+ }
+
+ const PipelineTemplate::PostProcessorArray &postprocs = tmpl.get_postprocessors();
+ for(PipelineTemplate::PostProcessorArray::const_iterator i=postprocs.begin(); i!=postprocs.end(); ++i)
+ {
+ PostProcessor *proc = 0;
+ if(!i->slot_name.empty())
+ proc = get_item(postprocessors, i->slot_name);
+ if(proc)
+ pipeline.add_postprocessor(*proc);
+ else if(i->postprocessor_template)
+ {
+ proc = i->postprocessor_template->create(pipeline.get_width(), pipeline.get_height());
+ if(proc)
+ pipeline.add_postprocessor_owned(proc);
+ }
+ }
+}
+
+Pipeline *PipelineBuilder::build(unsigned w, unsigned h) const
+{
+ RefPtr<Pipeline> pipeline = new Pipeline(w, h);
+ build(*pipeline);
+ return pipeline.release();
+}
+
+Pipeline *PipelineBuilder::build(const View &view) const
+{
+ RefPtr<Pipeline> pipeline = new Pipeline(view);
+ build(*pipeline);
+ return pipeline.release();
+}
+
+Pipeline *PipelineBuilder::build(const Framebuffer &fbo) const
+{
+ RefPtr<Pipeline> pipeline = new Pipeline(fbo);
+ build(*pipeline);
+ return pipeline.release();
+}
+
+} // namespace GL
+} // namespace Msp