- light.set_position(GL::Vector4(0, 2, 3, 0));
+ light.set_position(GL::Vector4(0, -0.781, 0.625, 0));
GL::Texturing texturing;
texturing.attach(0, tex1);
texturing.attach(1, tex2);
GL::Texturing texturing;
texturing.attach(0, tex1);
texturing.attach(1, tex2);
renderer.set_material(&mat);
renderer.set_texturing(&texturing);
renderer.add_shader_data(progdata);
renderer.set_material(&mat);
renderer.set_texturing(&texturing);
renderer.add_shader_data(progdata);