1 #ifndef MSP_VR_STEREOCOMBINER_H_
2 #define MSP_VR_STEREOCOMBINER_H_
4 #include <msp/geometry/angle.h>
5 #include <msp/gl/texture2d.h>
13 unsigned target_width;
14 unsigned target_height;
16 Geometry::Angle<float> fov;
21 virtual ~StereoCombiner() { }
23 float get_target_width() const { return target_width; }
24 float get_target_height() const { return target_height; }
25 float get_render_aspect() const { return render_aspect; }
26 const Geometry::Angle<float> &get_field_of_view() const { return fov; }
27 float get_frustum_skew() const { return frustum_skew; }
29 virtual void prepare() const { }
30 virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0;