1 #ifndef MSP_DEMOSCENE_STAGE_H_
2 #define MSP_DEMOSCENE_STAGE_H_
4 #include <msp/gl/pipeline.h>
5 #include "cameracontrol.h"
10 class UseInView: public Action
17 UseInView(Msp::GL::View &, Stage &);
19 virtual void validate() const { }
21 virtual void start(float, float);
24 Msp::GL::Pipeline *pipeline;
25 CameraControl camera_control;