1 #include <msp/fs/utils.h>
2 #include <msp/gl/extensions/sgis_generate_mipmap.h>
12 #include "resourcemanager.h"
13 #include "resources.h"
14 #include "technique.h"
15 #include "texture1d.h"
16 #include "texture2d.h"
17 #include "texturecube.h"
24 Resources::Resources():
25 default_tex_filter(SGIS_generate_mipmap ? LINEAR_MIPMAP_LINEAR : LINEAR),
26 srgb_conversion(false),
29 add_type<Animation>().suffix(".anim").keyword("animation");
30 add_type<Armature>().suffix(".arma").keyword("armature");
31 add_type<Font>().keyword("font");
32 add_type<KeyFrame>().suffix(".kframe").keyword("keyframe");
33 add_type<Material>().suffix(".mat").keyword("material");
34 add_type<Mesh>().keyword("mesh").creator(&Resources::create_mesh);
35 add_type<Object>().keyword("object");
36 add_type<Pose>().keyword("pose");
37 add_type<Program>().keyword("shader");
38 add_type<Technique>().suffix(".tech").keyword("technique");
39 add_type<Texture1D>().base<Texture>().suffix(".tex1d").keyword("texture1d");
40 add_type<Texture2D>().base<Texture>().suffix(".tex2d").suffix(".png").suffix(".jpg").keyword("texture2d").creator(&Resources::create_texture2d);
41 add_type<Texture3D>().base<Texture>().suffix(".tex3d").keyword("texture3d");
42 add_type<TextureCube>().base<Texture>().suffix(".texcb").keyword("texture_cube");
45 void Resources::set_default_texture_filter(TextureFilter tf)
47 default_tex_filter = tf;
50 void Resources::set_srgb_conversion(bool c)
55 void Resources::set_resource_manager(ResourceManager *m)
60 Mesh *Resources::create_mesh(const string &name)
65 if(RefPtr<IO::Seekable> io = open_from_sources(name))
67 RefPtr<GL::Mesh> mesh = new GL::Mesh(resource_manager);
68 resource_manager->set_resource_location(*mesh, *this, name);
69 return mesh.release();
75 Texture2D *Resources::create_texture2d(const string &name)
77 string ext = FS::extpart(name);
81 if(RefPtr<IO::Seekable> io = open_from_sources(name))
83 Graphics::Image image;
87 RefPtr<GL::Texture2D> tex = new GL::Texture2D(resource_manager);
89 if(default_tex_filter==NEAREST_MIPMAP_NEAREST || default_tex_filter==NEAREST_MIPMAP_LINEAR ||
90 default_tex_filter==LINEAR_MIPMAP_NEAREST || default_tex_filter==LINEAR_MIPMAP_LINEAR)
92 tex->set_generate_mipmap(true);
93 tex->set_mag_filter(LINEAR);
96 tex->set_mag_filter(default_tex_filter);
97 tex->set_min_filter(default_tex_filter);
100 resource_manager->set_resource_location(*tex, *this, name);
102 tex->image(image, srgb_conversion);
103 return tex.release();