1 #ifndef MSP_GL_RENDERPASS_H_
2 #define MSP_GL_RENDERPASS_H_
4 #include <msp/core/refptr.h>
5 #include <msp/datafile/objectloader.h>
19 Encapsulates the data that determines the appearance of a rendered surface.
20 This includes shader and data for it, material and texturing.
25 class Loader: public DataFile::CollectionObjectLoader<RenderPass>
28 static ActionMap shared_actions;
32 Loader(RenderPass &, Collection &);
35 virtual void init_actions();
36 virtual void finish();
38 static std::string get_shader_name(const std::string &);
40 void material_inline();
41 void material(const std::string &);
42 void shader(const std::string &);
43 void texture(const std::string &);
44 void texunit(unsigned);
45 void texunit_named(unsigned, const std::string &);
47 void uniform_slot(const std::string &);
48 void uniform_slot2(const std::string &, const std::string &);
54 class Loader: public DataFile::CollectionObjectLoader<TextureSlot>
57 std::string auto_slot_name;
60 Loader(TextureSlot &, const std::string &, Collection *);
67 std::string slot_name;
68 const Texture *texture;
69 const Sampler *sampler;
71 TextureSlot(Tag t): tag(t), texture(0), sampler(0) { }
74 RefPtr<const Program> shprog;
75 bool shprog_from_material;
76 RefPtr<ProgramData> shdata;
77 std::map<Tag, Tag> uniform_slots;
78 RefPtr<const Material> material;
79 std::string material_slot;
80 std::vector<TextureSlot> textures;
87 void maybe_create_material_shader(DataFile::Collection *);
88 void set_material_textures();
91 void set_shader_program(const Program *, const ProgramData *);
92 const Program *get_shader_program() const { return shprog.get(); }
93 const ProgramData *get_shader_data() const { return shdata.get(); }
94 Tag get_slotted_uniform_tag(Tag) const;
95 void set_material(const Material *, DataFile::Collection * = 0);
96 const Material *get_material() const { return material.get(); }
97 const std::string &get_material_slot_name() const { return material_slot; }
98 void set_texture(Tag, const Texture *, const Sampler * = 0);
99 Tag get_texture_tag(const std::string &) const;
100 DEPRECATED void set_texture(unsigned, const Texture *, const Sampler * = 0);
101 DEPRECATED const Texturing *get_texturing() const { return 0; }
102 DEPRECATED int get_texture_index(const std::string &) const;
103 void set_back_faces(bool);
104 bool get_back_faces() const { return back_faces; }
106 void apply(Renderer &) const;