1 #ifndef LIBR2C2_LAYOUT_H_
2 #define LIBR2C2_LAYOUT_H_
5 #include <sigc++/sigc++.h>
6 #include <msp/datafile/objectloader.h>
7 #include <msp/time/timestamp.h>
28 class Loader: public Msp::DataFile::ObjectLoader<Layout>
37 void route(const std::string &);
38 void signal(ArticleNumber);
40 void track(ArticleNumber);
41 void train(unsigned, unsigned, const std::string &);
42 void train(ArticleNumber, unsigned, const std::string &);
43 void turnout(unsigned, unsigned);
47 typedef std::set<Zone *> ZoneSet;
48 typedef std::vector<Zone *> ZoneArray;
50 sigc::signal<void, Track &> signal_track_added;
51 sigc::signal<void, Track &> signal_track_removed;
52 sigc::signal<void, Signal &> signal_signal_added;
53 sigc::signal<void, Signal &> signal_signal_removed;
54 sigc::signal<void, Route &> signal_route_added;
55 sigc::signal<void, Route &> signal_route_removed;
56 sigc::signal<void, Zone &> signal_zone_added;
57 sigc::signal<void, Zone &> signal_zone_removed;
58 sigc::signal<void, Train &> signal_train_added;
59 sigc::signal<void, Train &> signal_train_removed;
60 sigc::signal<void, Vehicle &> signal_vehicle_added;
61 sigc::signal<void, Vehicle &> signal_vehicle_removed;
62 sigc::signal<void, Block &, Train *> signal_block_reserved;
63 sigc::signal<void, Sensor &, Sensor::State> signal_sensor_state_changed;
64 sigc::signal<void, const std::string &> signal_emergency;
70 std::set<Track *> tracks;
71 std::set<Signal *> signals;
72 std::set<Route *> routes;
74 std::set<Block *> blocks;
75 std::set<Sensor *> sensors;
76 std::map<unsigned, Train *> trains;
77 std::set<Vehicle *> vehicles;
78 Msp::Time::TimeStamp last_tick;
79 unsigned next_turnout_id;
82 Layout(Catalogue &, Driver * = 0);
85 Catalogue &get_catalogue() const { return catalogue; }
86 bool has_driver() const { return driver; }
87 Driver &get_driver() const;
88 const std::string &get_base() const { return base; }
90 void add_track(Track &);
91 const std::set<Track *> &get_tracks() const { return tracks; }
92 Track *pick_track(const Ray &);
93 void remove_track(Track &);
94 unsigned allocate_turnout_id();
96 void add_signal(Signal &);
97 const std::set<Signal *> &get_signals() const { return signals; }
98 Signal *pick_signal(const Ray &);
99 void remove_signal(Signal &);
101 Object *pick_object(const Ray &);
105 static T *pick(const std::set<T *> &, const Ray &);
108 void add_block(Block &);
109 Block &get_block(unsigned) const;
110 const std::set<Block *> &get_blocks() const { return blocks; }
111 void create_blocks();
112 void create_blocks(Track &);
113 void remove_block(Block &);
115 void add_route(Route &);
116 const std::set<Route *> &get_routes() const { return routes; }
117 Route &get_route(const std::string &) const;
118 void update_routes();
119 void remove_route(Route &);
121 void add_zone(Zone &);
122 const ZoneSet &get_zones() const { return zones; }
123 ZoneArray get_zones(const std::string &) const;
124 Zone &get_zone(const std::string &, unsigned) const;
125 void remove_zone(Zone &);
127 void add_train(Train &);
128 Train &get_train(unsigned) const;
129 const std::map<unsigned, Train *> &get_trains() const { return trains; }
130 void remove_train(Train &);
132 void add_vehicle(Vehicle &);
133 void remove_vehicle(Vehicle &);
135 void add_sensor(Sensor &);
136 void remove_sensor(Sensor &);
139 void emergency(const std::string &);
141 void save(const std::string &) const;
142 void save_dynamic(const std::string &) const;
144 void sensor_state_changed(Sensor &, Sensor::State);