1 #ifndef GAMECONTROLLER_H_
2 #define GAMECONTROLLER_H_
4 #include <msp/io/eventdispatcher.h>
5 #include <msp/time/timedelta.h>
11 class GameController: public Device
17 IO::EventDispatcher *event_disp;
20 GameController(unsigned);
21 virtual ~GameController();
23 void use_event_dispatcher(IO::EventDispatcher *);
26 void tick(const Time::TimeDelta &);