1 #ifndef MSP_GRAPHICS_WINDOW_H_
2 #define MSP_GRAPHICS_WINDOW_H_
5 #include <sigc++/signal.h>
28 /** Provides input events. The event structure contents are platform-
29 specific. Applications will want to use the enclosed Keyboard and Mouse
31 sigc::signal<void, const Event &> signal_input_event;
33 sigc::signal<void, unsigned, unsigned> signal_resize;
34 sigc::signal<void, unsigned, unsigned, unsigned, unsigned, const Event &> signal_expose;
35 sigc::signal<void> signal_close;
39 WindowOptions options;
47 Window(Display &, unsigned w, unsigned h, bool fs = false);
48 Window(Display &, const WindowOptions &);
52 void platform_cleanup();
56 void set_title(const std::string &);
57 void reconfigure(const WindowOptions &);
59 void platform_reconfigure(bool);
61 void set_keyboard_autorepeat(bool);
62 bool get_keyboard_autorepeat() const { return kbd_autorepeat; }
63 void show_cursor(bool);
64 void warp_pointer(int, int);
65 void set_touch_input(bool);
67 void platform_set_touch_input();
69 bool get_touch_input() const { return touch_input; }
71 Display &get_display() const { return display; }
72 const WindowOptions &get_options() const { return options; }
73 virtual unsigned get_width() const { return options.width; }
74 virtual unsigned get_height() const { return options.height; }
75 const Private &get_private() const { return *priv; }
84 bool event(const Event &evnt);
87 } // namespace Graphics