1 #ifndef MSP_GRAPHICS_WINDOW_H_
2 #define MSP_GRAPHICS_WINDOW_H_
5 #include <sigc++/signal.h>
30 /** Provides input events. The event structure contents are platform-
31 specific. Applications will want to use the enclosed Keyboard and Mouse
33 sigc::signal<void, const Event &> signal_input_event;
35 sigc::signal<void, int, int> signal_move;
36 sigc::signal<void, unsigned, unsigned> signal_resize;
37 sigc::signal<void, unsigned, unsigned, unsigned, unsigned, const Event &> signal_expose;
38 sigc::signal<void> signal_close;
42 WindowOptions options;
50 Window(Display &, unsigned w, unsigned h, bool fs = false);
51 Window(Display &, const WindowOptions &);
55 void platform_cleanup();
59 void set_title(const std::string &);
60 void reconfigure(const WindowOptions &);
62 void platform_reconfigure(bool);
64 void set_keyboard_autorepeat(bool);
65 bool get_keyboard_autorepeat() const { return kbd_autorepeat; }
66 void show_cursor(bool);
67 void warp_pointer(int, int);
68 void set_touch_input(bool);
70 void platform_set_touch_input();
72 bool get_touch_input() const { return touch_input; }
74 Display &get_display() const { return display; }
75 const WindowOptions &get_options() const { return options; }
76 virtual unsigned get_width() const { return options.width; }
77 virtual unsigned get_height() const { return options.height; }
78 const Private &get_private() const { return *priv; }
87 bool event(const Event &evnt);
90 } // namespace Graphics