1 #ifndef MSP_GRAPHICS_DISPLAY_PRIVATE_H_
2 #define MSP_GRAPHICS_DISPLAY_PRIVATE_H_
7 #include "display_platform.h"
8 #include "window_private.h"
13 struct Display::Private: PlatformDisplayPrivate
15 DisplayHandle display = nullptr;
16 std::map<WindowHandle, Window *> windows;
19 } // namespace Graphics