1 #include <msp/datafile/collection.h>
2 #include <msp/gl/renderer.h>
3 #include <msp/gl/texture2d.h>
5 #include "fadeoverlay.h"
13 FadeOverlay::FadeOverlay():
14 mesh(get_fullscreen_quad()),
15 shprog(Resources::get_builtins().get<GL::Program>("fade.glsl")),
16 color(0.0f, 0.0f, 0.0f, 0.0f)
18 shdata.uniform("color", color);
21 void FadeOverlay::set_color(const GL::Color &c)
24 shdata.uniform("color", color);
27 void FadeOverlay::render(GL::Renderer &renderer, const GL::Texture2D &color_buf, const GL::Texture2D &)
29 GL::Renderer::Push push(renderer);
30 renderer.set_shader_program(&shprog, &shdata);
31 renderer.set_texture(&color_buf);
36 FadeOverlay::Fade::Fade():
37 ColorFadeAction(GL::Color(0.0f, 0.0f, 0.0f, 0.0f)),
41 FadeOverlay::Fade::Fade(FadeOverlay &o, const GL::Color &c):
46 void FadeOverlay::Fade::validate() const
49 throw logic_error("null overlay");
53 FadeOverlay::Fade::Loader::Loader(Fade &f, Demo &d):
54 DataFile::DerivedObjectLoader<Fade, Action::Loader>(f, d)
56 add("overlay", &Loader::overlay);
57 add("color", &Loader::color);
60 void FadeOverlay::Fade::Loader::overlay(const string &n)
62 obj.overlay = &demo.get_thing<FadeOverlay>(n);
65 void FadeOverlay::Fade::Loader::color(float r, float g, float b, float a)
67 obj.end_color = GL::Color(r, g, b, a);
70 } // namespace DemoScene