1 #ifndef MSP_GL_PIPELINESTATE_H_
2 #define MSP_GL_PIPELINESTATE_H_
5 #include <msp/core/noncopyable.h>
22 class PipelineState: public NonCopyable
29 const Texture *texture;
30 const Sampler *sampler;
32 BoundTexture(unsigned);
35 struct BoundUniformBlock
39 const UniformBlock *block;
41 BoundUniformBlock(int);
60 const Framebuffer *framebuffer;
63 const Program *shprog;
64 const VertexSetup *vertex_setup;
65 FaceWinding front_face;
67 unsigned enabled_clip_planes;
68 std::vector<BoundTexture> textures;
69 std::vector<BoundUniformBlock> uniform_blocks;
70 const DepthTest *depth_test;
71 const StencilTest *stencil_test;
73 mutable unsigned changes;
75 static const PipelineState *last_applied;
76 static std::vector<int> bound_tex_targets;
77 static std::vector<char> bound_uniform_blocks;
78 static unsigned restart_index;
86 void set(T &, T, unsigned);
88 void set_framebuffer(const Framebuffer *);
89 void set_viewport(const Rect *);
90 void set_scissor(const Rect *);
91 void set_shader_program(const Program *);
92 void set_vertex_setup(const VertexSetup *);
93 void set_front_face(FaceWinding);
94 void set_face_cull(CullMode);
95 void set_enabled_clip_planes(unsigned);
96 void set_texture(unsigned, const Texture *, const Sampler *);
97 void set_uniform_block(int, const UniformBlock *);
98 void set_depth_test(const DepthTest *);
99 void set_stencil_test(const StencilTest *);
100 void set_blend(const Blend *);
102 const Framebuffer *get_framebuffer() const { return framebuffer; }
103 const Program *get_shader_program() const { return shprog; }
104 const VertexSetup *get_vertex_setup() const { return vertex_setup; }
105 FaceWinding get_front_face() const { return front_face; }
106 CullMode get_face_cull() const { return face_cull; }
110 void apply(unsigned) const;