1 #ifndef MSP_GL_TEXTURE2D_BACKEND_H_
2 #define MSP_GL_TEXTURE2D_BACKEND_H_
11 class OpenGLTexture2D: public Texture
14 class AsyncTransfer: public NonCopyable
17 Buffer *pixel_buffer = 0;
19 AsyncTransfer() = default;
20 AsyncTransfer(AsyncTransfer &&);
21 AsyncTransfer &operator=(AsyncTransfer &&);
33 void sub_image(unsigned, int, int, unsigned, unsigned, const void *);
34 void sub_image(unsigned, int, int, unsigned, unsigned, const Buffer &, unsigned);
37 virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
38 virtual std::size_t get_data_size() const;
39 virtual void unload();
42 using Texture2DBackend = OpenGLTexture2D;