1 #ifndef MSP_GL_ARB_VERTEX_SHADER_
2 #define MSP_GL_ARB_VERTEX_SHADER_
9 extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
10 extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
11 extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
13 void init_arb_vertex_shader();