12 Layout3D::Layout3D(Layout &l):
14 catalogue(layout.get_catalogue())
16 // South, 15° from zenith
17 sun.set_position(0, -0.259, 0.966, 0);
18 lighting.attach(0, sun);
20 layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
21 layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed));
23 const set<Object *> &lobjs = layout.get_all<Object>();
24 for(set<Object *>::iterator i=lobjs.begin(); i!=lobjs.end(); ++i)
30 while(!objects.empty())
31 delete objects.begin()->second;
34 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
36 Geometry::BoundingBox<float, 3> bbox;
38 for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
39 bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box();
41 minp = bbox.get_minimum_point();
42 maxp = bbox.get_maximum_point();
45 void Layout3D::add(Object3D &o)
47 insert_unique(objects, &o.get_object(), &o);
50 Object3D &Layout3D::get(Object &o) const
52 return *get_item(objects, &o);
55 void Layout3D::remove(Object3D &o)
57 objects.erase(&o.get_object());
60 void Layout3D::object_added(Object &o)
62 if(Track *t = dynamic_cast<Track *>(&o))
63 new Track3D(*this, *t);
64 else if(Signal *s = dynamic_cast<Signal *>(&o))
65 new Signal3D(*this, *s);
66 else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
67 new Vehicle3D(*this, *v);
68 else if(BeamGate *g = dynamic_cast<BeamGate *>(&o))
69 new BeamGate3D(*this, *g);
72 void Layout3D::object_removed(Object &o)
74 ObjectMap::iterator i = objects.find(&o);