2 "name": "Msp GL format",
3 "author": "Mikko Rasa",
4 "location": "File > Export",
5 "description": "Export Msp GL meshes and objects",
6 "category": "Import-Export" }
10 for sub in "export_mspgl", "mesh", "util":
12 imp.reload(locals()[sub])
15 from io_utils import ExportHelper
17 class ExportMspGL(bpy.types.Operator, ExportHelper):
18 bl_idname = "export_mesh.mspgl"
19 bl_label = "Export Msp GL data"
21 filename_ext = ".mesh"
23 use_strips = bpy.props.BoolProperty(name="Use strips", description="Combine faces into triangle strips", default=True)
24 use_degen_tris = bpy.props.BoolProperty(name="Use degen tris", description="Concatenate triangle strips with degenerate triangles", default=False)
25 max_strip_len = bpy.props.IntProperty(name="Max strip length", description="Maximum length for a triangle strip", default=1024, min=4, max=16384)
26 optimize_cache = bpy.props.BoolProperty(name="Optimize cache", description="Optimize element order for vertex cache", default=True)
27 cache_size = bpy.props.IntProperty(name="Cache size", description="Simulated vertex cache size used in optimization", default=64, min=8, max=1024)
28 export_lines = bpy.props.BoolProperty(name="Export lines", description="Export edges without faces as lines", default=False)
29 export_uv = bpy.props.EnumProperty(name="Export UV", description="Export UV coordinates", default="UNIT0",
30 items=(("NONE", "None", "No UV coordinates are exported"),
31 ("UNIT0", "Unit 0", "UV coordinates for unit 0 are exported"),
32 ("ALL", "All", "All UV coordinates are exported")))
33 tbn_vecs = bpy.props.BoolProperty(name="TBN vectors", description="Compute tangent and binormal vectors for vertices", default=False)
34 tbn_uvtex = bpy.props.StringProperty(name="TBN UV layer", description="UV layer to use as basis for TBN vectors", default="")
35 compound = bpy.props.BoolProperty(name="Compound", description="Combine all selected objects into one for exporting", default=False)
36 object = bpy.props.BoolProperty(name="Object", description="Export an object instead of a mesh", default=False)
37 material_tex = bpy.props.BoolProperty(name="Material texture", description="Generate a texture based on material colors", default=False)
38 smoothing = bpy.props.EnumProperty(name="Smoothing", description="Smoothing method to use", default="MSPGL",
39 items=(("NONE", "None", "No smoothing"),
40 ("BLENDER", "Blender", "Use Blender's vertex normals"),
41 ("MSPGL", "MspGL", "Compute vertex normals internally")))
43 def execute(self, context):
44 from . import export_mspgl
45 exporter = export_mspgl.Exporter()
46 for k, v in self.as_keywords().items():
47 setattr(exporter, k, v)
48 exporter.export(context, self.filepath)
51 def menu_func_export(self, context):
52 self.layout.operator(ExportMspGL.bl_idname, text="Msp GL")
55 bpy.utils.register_module(__name__)
57 bpy.types.INFO_MT_file_export.append(menu_func_export)
60 bpy.utils.unregister_module(__name__)
62 bpy.types.INFO_MT_file_export.remove(menu_func_export)
64 if __name__=="__main__":