]> git.tdb.fi Git - r2c2.git/history - data
Re-export high-quality models with shaders
[r2c2.git] / data /
2015-04-17 Mikko RasaRe-export high-quality models with shaders
2015-04-14 Mikko RasaAdd a new remote control program with GLtk-based UI
2015-04-14 Mikko RasaSome other minor UI tweaks
2015-04-14 Mikko RasaRe-export fonts with latest tools
2015-04-09 Mikko RasaAdd maximum speed to BR 23
2015-04-07 Mikko RasaFix some minor shader errors
2015-04-04 Mikko RasaBetter graphics for the clock
2015-04-02 Mikko RasaAdd a dialog and necessary support code to display...
2015-02-20 Mikko RasaAllow direction to be specified for routing waypoints
2015-02-19 Mikko RasaAdd a dialog to display telemetry data from the driver
2015-02-09 Mikko RasaUse a shared white material for techniques
2015-01-30 Mikko RasaAdd a dialog to control the clock
2014-05-08 Mikko RasaImprove graphics quality with some shaders and effects
2014-05-07 Mikko RasaReorganize data files into a directory structure
2014-03-26 Mikko RasaSupport waypoints in Timetable
2014-03-26 Mikko RasaAlso use TrackChains as target locations in Timetable
2014-03-22 Mikko RasaNew timetable system, which works like an actual timetable
2014-03-19 Mikko RasaDisplay the current time in the main window
2013-11-24 Mikko RasaRender a sky in the upper hemisphere of a view's background
2013-11-23 Mikko RasaRender ties between rails on tracks
2013-11-21 Mikko RasaAdd editable terrain objects
2013-11-20 Mikko RasaTweak some dialogs a bit
2013-11-15 Mikko RasaImplement an UI for importing locomotives from the...
2013-11-08 Mikko RasaAdd two new locomotives
2013-08-08 Mikko RasaBetter visualization for placing a train
2013-07-08 Mikko RasaBasic support for beam gate sensors
2013-07-01 Mikko RasaComplete rewrite of the engineer UI
2013-05-06 Mikko RasaAdd definitions and 3D model for the BR 420
2013-01-27 Mikko RasaAdd basic support for signals
2013-01-17 Mikko RasaAdjust datafiles to library changes
2011-01-15 Mikko RasaAllow custom objects for tracks
2011-01-08 Mikko RasaRender tracks through GL::Objects