]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/signal.cpp
Don't go past end of allocation when checking blocks for a signal
[r2c2.git] / source / libr2c2 / signal.cpp
index 3494467d84daf3c166ccbf851742712987b72d8d..02a07d76bc9585861b4c7df0a0954f3060772d7c 100644 (file)
@@ -1,4 +1,5 @@
 #include "blockiter.h"
+#include "catalogue.h"
 #include "driver.h"
 #include "layout.h"
 #include "signal.h"
@@ -13,24 +14,23 @@ using namespace Msp;
 namespace R2C2 {
 
 Signal::Signal(Layout &l, const SignalType &t):
-       Object(l),
+       TrackAttachment(l),
        type(t),
        address(0),
-       track(0),
-       block(0),
-       entry(0),
        train(0),
        check_allocated_blocks(false),
        passing(false)
 {
-       layout.add_signal(*this);
+       layout.add(*this);
 
        layout.signal_block_reserved.connect(sigc::mem_fun(this, &Signal::block_reserved));
 }
 
 Signal::~Signal()
 {
-       layout.remove_signal(*this);
+       if(layout.has_driver() && address)
+               layout.get_driver().remove_sensor(address);
+       layout.remove(*this);
 }
 
 Signal *Signal::clone(Layout *to_layout) const
@@ -43,59 +43,39 @@ Signal *Signal::clone(Layout *to_layout) const
 
 void Signal::set_address(unsigned a)
 {
+       Driver *driver = (layout.has_driver() ? &layout.get_driver() : 0);
+
+       if(driver && address)
+               driver->remove_signal(address);
        address = a;
-       
-       if(layout.has_driver() && address)
-               layout.get_driver().add_signal(address, type);
+       if(driver && address)
+               driver->add_signal(address, type);
 }
 
 void Signal::set_position(const Vector &p)
 {
-       const set<Track *> &tracks = layout.get_tracks();
-       float dist = -1;
-       for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if(!(*i)->get_type().is_turnout())
-               {
-                       Snap sn;
-                       sn.position = p;
-                       sn.rotation = rotation;
-                       (*i)->snap(sn, 1000, SNAP_SEGMENT);
-                       float d = distance(p, sn.position);
-                       if(d<dist || dist<0)
-                       {
-                               position = sn.position;
-                               rotation = sn.rotation;
-                               track = *i;
-                               dist = d;
-                       }
-               }
+       position = p;
 
-       normalize_location();
+       update_attachment();
+       signal_moved.emit();
 }
 
-void Signal::normalize_location()
+void Signal::set_rotation(const Angle &r)
 {
-       block = &track->get_block();
+       rotation = r;
 
-       unsigned n_endpoints = track->get_type().get_endpoints().size();
-       for(unsigned j=0; j<n_endpoints; ++j)
-       {
-               Angle a = wrap_with_base(track->get_snap_node(j).rotation-rotation, -Angle::quarter_turn());
-               if(a>=Angle::quarter_turn())
-               {
-                       BlockIter biter = TrackIter(track, j).block_iter();
-                       entry = biter.entry();
-               }
-       }
+       update_attachment();
+       signal_moved.emit();
 }
 
-void Signal::set_rotation(const Angle &r)
+void Signal::update_attachment()
 {
-       Angle a = wrap_with_base(rotation-r, -Angle::quarter_turn());
-       if(a>=Angle::quarter_turn())
-               rotation = wrap_positive(rotation+Angle::half_turn());
+       attach_to_closest(2);
 
-       normalize_location();
+       if(track)
+               block = track.block_iter();
+       else
+               block = BlockIter();
 }
 
 unsigned Signal::get_n_snap_nodes() const
@@ -122,31 +102,21 @@ SnapType Signal::get_default_snap_type_to(const Object &other) const
        return NO_SNAP;
 }
 
-bool Signal::collide_ray(const Vector &start, const Vector &ray) const
-{
-       // XXX Totally hardcoded stuff, should be replaced with a geometry system
-       Vector center = position+rotated_vector(Vector(0, -0.035, 0), rotation);
-       Vector span = center-start;
-       float x = (span.x*ray.x+span.y*ray.y)/(ray.x*ray.x+ray.y*ray.y);
-       Vector nearest = start+ray*x-center;
-       if(nearest.z<0 || nearest.z>0.12)
-               return false;
-       nearest.z = 0;
-       return dot(nearest, nearest)<0.0001;
-}
-
 void Signal::tick(const Time::TimeDelta &)
 {
        if(check_allocated_blocks)
        {
                unsigned n_blocks = 0;
-               BlockIter iter(block, entry);
-               iter = iter.next();
-               while(iter && iter->get_train()==train)
+               const Block *last = train->get_block_allocator().last().block();
+               if(block.block()!=last)
                {
-                       if(iter->get_sensor_id())
-                               ++n_blocks;
-                       iter=iter.next();
+                       BlockIter iter = block.next();
+                       while(iter && iter->get_train()==train && iter.block()!=last)
+                       {
+                               if(iter->get_sensor_address())
+                                       ++n_blocks;
+                               iter = iter.next();
+                       }
                }
                check_allocated_blocks = false;
 
@@ -165,12 +135,12 @@ void Signal::tick(const Time::TimeDelta &)
 
 void Signal::block_reserved(const Block &b, Train *t)
 {
-       if(&b==block)
+       if(&b==block.block())
        {
                if(t)
                {
-                       int train_entry = t->get_entry_to_block(*block);
-                       if(train_entry>=0 && static_cast<unsigned>(train_entry)==entry)
+                       const BlockIter &b_iter = t->get_block_allocator().iter_for(b);
+                       if(b_iter && b_iter.entry()==block.entry())
                        {
                                if(train_conn)
                                        train_conn.disconnect();
@@ -192,9 +162,9 @@ void Signal::block_reserved(const Block &b, Train *t)
 
 void Signal::train_advanced(Block &b)
 {
-       if(&b==block)
+       if(&b==block.block())
                passing = true;
-       else if(passing && b.get_sensor_id())
+       else if(passing && b.get_sensor_address())
        {
                layout.get_driver().set_signal(address, type.get_indications().back().aspect);
                reset();