]> git.tdb.fi Git - r2c2.git/blobdiff - source/libr2c2/blockallocator.cpp
Don't save an allocated but pending block
[r2c2.git] / source / libr2c2 / blockallocator.cpp
index b38b62d6d1f1cd37763fcb2c3979dff8d4e97439..7cca79f795a61c9cad6ad11eb2689639f4574098 100644 (file)
@@ -1,5 +1,6 @@
 #include <msp/core/maputils.h>
 #include <msp/core/raii.h>
+#include "beamgate.h"
 #include "blockallocator.h"
 #include "block.h"
 #include "catalogue.h"
@@ -27,18 +28,22 @@ struct BlockAllocator::BlockMatch
 
 BlockAllocator::BlockAllocator(Train &t):
        train(t),
+       active(false),
        cur_blocks_end(blocks.end()),
+       next_sensor(0),
        pending_block(0),
        stop_at_block(0),
-       reserving(false)
+       reserving(false),
+       advancing(false)
 {
        Layout &layout = train.get_layout();
        layout.signal_block_reserved.connect(sigc::mem_fun(this, &BlockAllocator::block_reserved));
        layout.signal_sensor_state_changed.connect(sigc::mem_fun(this, &BlockAllocator::sensor_state_changed));
+       layout.get_driver().signal_halt.connect(sigc::mem_fun(this, &BlockAllocator::halt_event));
 
        const set<Track *> &tracks = layout.get_all<Track>();
        for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               if((*i)->get_turnout_id())
+               if((*i)->get_type().is_turnout())
                {
                        (*i)->signal_path_changing.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changing), sigc::ref(**i))));
                        (*i)->signal_path_changed.connect(sigc::hide(sigc::bind(sigc::mem_fun(this, &BlockAllocator::turnout_path_changed), sigc::ref(**i))));
@@ -57,13 +62,53 @@ void BlockAllocator::set_active(bool a)
        }
 }
 
-void BlockAllocator::start_from(const BlockIter &block)
+bool BlockAllocator::start_from(const BlockIter &block)
 {
        if(!block)
                throw invalid_argument("BlockAllocator::start_from");
 
+       float remaining_length = 0;
+       unsigned n_vehs = train.get_n_vehicles();
+       for(unsigned i=0; i<n_vehs; ++i)
+               remaining_length += train.get_vehicle(i).get_type().get_length();
+
        clear();
-       reserve_block(block);
+
+       BlockList blocks_to_reserve;
+       for(BlockIter b=block; b; b=b.next())
+       {
+               if(b->get_train())
+                       break;
+               blocks_to_reserve.push_back(b);
+               for(TrackIter t=b.track_iter(); (t && &t->get_block()==&*b); t=t.next())
+                       remaining_length -= t->get_path_length();
+               if(remaining_length<=0)
+                       break;
+       }
+
+       if(remaining_length>0)
+               return false;
+
+       for(BlockList::iterator i=blocks_to_reserve.begin(); i!=blocks_to_reserve.end(); ++i)
+       {
+               blocks.push_back(*i);
+               try
+               {
+                       (*i)->reserve(&train);
+               }
+               catch(...)
+               {
+                       blocks.pop_back();
+                       while(i!=blocks_to_reserve.begin())
+                       {
+                               blocks.pop_back();
+                               (*--i)->reserve(0);
+                       }
+                       throw;
+               }
+       }
+
+       return true;
 }
 
 void BlockAllocator::rewind_to(const Block &block)
@@ -81,8 +126,9 @@ void BlockAllocator::rewind_to(const Block &block)
 
 void BlockAllocator::clear()
 {
-       active = false;
        release_blocks_begin(blocks.end());
+       active = false;
+       next_sensor = 0;
        pending_block = 0;
        stop_at_block = 0;
 }
@@ -145,13 +191,16 @@ void BlockAllocator::reserve_more()
        if(blocks.empty())
                throw logic_error("no blocks");
 
+       if(train.get_layout().get_driver().is_halted())
+               return;
+
        BlockIter start = blocks.back();
        if(&*start==stop_at_block)
                return;
        else if(&*start==pending_block)
        {
                TrackIter track = start.track_iter();
-               if(!track.endpoint().has_path(track->get_active_path()))
+               if(track->is_path_changing() || !track.endpoint().has_path(track->get_active_path()))
                        return;
        }
 
@@ -162,7 +211,7 @@ void BlockAllocator::reserve_more()
        float dist = 0;
        for(BlockList::const_iterator i=cur_blocks_end; i!=blocks.end(); ++i)
        {
-               if((*i)->get_sensor_id())
+               if((*i)->get_sensor_address())
                        ++nsens;
                if(nsens>0)
                        dist += (*i)->get_path_length(i->entry());
@@ -183,7 +232,7 @@ void BlockAllocator::reserve_more()
                        // The track ends here
                        break;
 
-               if(block->get_turnout_id() && !prev->get_turnout_id())
+               if(block->get_turnout_address() && !prev->get_turnout_address())
                {
                        /* We are arriving at a turnout.  See if we have enough blocks and
                        distance reserved. */
@@ -192,7 +241,10 @@ void BlockAllocator::reserve_more()
                }
 
                if(!reserve_block(block))
+               {
+                       pending_block = &*block;
                        break;
+               }
 
                if(cur_blocks_end==blocks.end())
                        --cur_blocks_end;
@@ -205,41 +257,34 @@ void BlockAllocator::reserve_more()
                }
                else
                {
-                       const TrackType::Endpoint &entry_ep = track.endpoint();
                        unsigned path = track->get_active_path();
-                       if(!entry_ep.has_path(path))
+                       if(!track.endpoint().has_path(path))
                        {
-                               const TrackType::Endpoint &exit_ep = track.reverse().endpoint();
-                               if(entry_ep.has_common_paths(exit_ep))
+                               path = track->get_type().coerce_path(track.entry(), path);
+                               track->set_active_path(path);
+                               if(track->is_path_changing())
                                {
-                                       unsigned mask = entry_ep.paths&exit_ep.paths;
-                                       for(path=0; mask>1; ++path, mask>>=1) ;
-
-                                       track->set_active_path(path);
-                                       if(track->is_path_changing())
-                                       {
-                                               pending_block = &*block;
-                                               break;
-                                       }
-                               }
-                               else
-                                       // XXX Do something here
+                                       pending_block = &*block;
                                        break;
+                               }
                        }
                }
 
                if(&*block==stop_at_block)
                        break;
 
-               if(block->get_sensor_id())
+               if(block->get_sensor_address())
                        ++nsens;
                if(nsens>0)
                        dist += block->get_path_length(block.entry());
        }
 
-       // Make any sensorless blocks at the beginning immediately current
-       while(cur_blocks_end!=blocks.end() && !(*cur_blocks_end)->get_sensor_id())
-               ++cur_blocks_end;
+       if(!next_sensor)
+       {
+               update_next_sensor(0);
+               // Immediately advance to just before the next sensor
+               advance_front(next_sensor);
+       }
 }
 
 bool BlockAllocator::reserve_block(const BlockIter &block)
@@ -247,10 +292,17 @@ bool BlockAllocator::reserve_block(const BlockIter &block)
        /* Add it to the list first to present a consistent state in block_reserved
        signal. */
        blocks.push_back(block);
+
+       bool first_reserve = (cur_blocks_end==blocks.end());
+       if(first_reserve)
+               --cur_blocks_end;
+
        try
        {
                if(!block->reserve(&train))
                {
+                       if(first_reserve)
+                               cur_blocks_end = blocks.end();
                        blocks.pop_back();
                        return false;
                }
@@ -259,11 +311,112 @@ bool BlockAllocator::reserve_block(const BlockIter &block)
        }
        catch(...)
        {
+               if(first_reserve)
+                       cur_blocks_end = blocks.end();
                blocks.pop_back();
                throw;
        }
 }
 
+void BlockAllocator::advance_front(const Block *block, bool inclusive)
+{
+       BlockList::iterator end;
+       if(block)
+       {
+               end = cur_blocks_end;
+               if(inclusive)
+                       --end;
+               end = find_if(end, blocks.end(), BlockMatch(*block));
+               if(inclusive && end!=blocks.end())
+                       ++end;
+       }
+       else
+               end = blocks.end();
+
+       if(end==blocks.end() && blocks.back().block()==pending_block)
+               --end;
+
+       SetFlag setf(advancing);
+       BlockList::iterator i = cur_blocks_end;
+       // Update cur_blocks_end first to keep things consistent.
+       cur_blocks_end = end;
+       for(; i!=end; ++i)
+               signal_advanced.emit(**i, (*i)->get_sensor());
+}
+
+void BlockAllocator::advance_front(const Sensor *sensor)
+{
+       if(sensor)
+               advance_front(sensor->get_block(), dynamic_cast<const BeamGate *>(sensor));
+       else
+               advance_front(0, false);
+}
+
+void BlockAllocator::advance_back()
+{
+       bool rev = train.get_controller().get_reverse();
+       const Vehicle &veh = train.get_vehicle(rev ? 0 : train.get_n_vehicles()-1);
+       const Block &veh_block = veh.get_placement().get_position(rev ? VehiclePlacement::FRONT_AXLE : VehiclePlacement::BACK_AXLE)->get_block();
+
+       bool pending_cleared = false;
+
+       /* Sensors aren't guaranteed to be detriggered in order.  Go through the
+       block list and locate the first sensor that's still active. */
+       BlockList::iterator end = blocks.end();
+       for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
+       {
+               Block *block = &**i;
+               list<Sensor *> sensors;
+
+               /* Collect all sensors from the block in the order they are expected to
+               detrigger. */
+               for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next())
+                       if(!j->get_attachments().empty())
+                       {
+                               Track::AttachmentList attachments = j->get_attachments_ordered(j.entry());
+                               for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k)
+                                       if(BeamGate *gate = dynamic_cast<BeamGate *>(*k))
+                                               sensors.push_back(gate);
+                       }
+
+               if(Sensor *sensor = (*i)->get_sensor())
+                       sensors.push_back(sensor);
+
+               /* See if any sensor is still active, and record the position of the
+               last inactive sensor. */
+               bool active_sensor = false;
+               for(list<Sensor *>::const_iterator j=sensors.begin(); (!active_sensor && j!=sensors.end()); ++j)
+               {
+                       if((*j)->get_state())
+                               active_sensor = true;
+                       else
+                               end = i;
+               }
+
+               if(block==pending_block)
+                       pending_cleared = true;
+
+               // Stop if we encounter an active sensor or the train's last vehicle
+               if(block==&veh_block || active_sensor)
+               {
+                       if(end!=blocks.end())
+                       {
+                               /* If the last inactive sensor was in an earlier block, release
+                               that block as well. */
+                               if(i!=end)
+                                       ++end;
+                               release_blocks_begin(end);
+                               signal_rear_advanced.emit(*last());
+                       }
+
+                       if(pending_cleared)
+                               reserve_more();
+
+                       return;
+               }
+       }
+}
+
 void BlockAllocator::release_blocks_begin(const BlockList::iterator &end)
 {
        for(BlockList::iterator i=blocks.begin(); i!=end; )
@@ -291,8 +444,12 @@ void BlockAllocator::release_blocks_end(const BlockList::iterator &begin)
 
 void BlockAllocator::release_block(const BlockList::iterator &i)
 {
+       if(advancing)
+               throw logic_error("cannot release while advancing");
        if(i==cur_blocks_end)
                ++cur_blocks_end;
+       if(next_sensor && &**i==next_sensor->get_block())
+               next_sensor = 0;
        if(&**i==pending_block)
                pending_block = 0;
 
@@ -314,7 +471,7 @@ void BlockAllocator::reverse()
 
 void BlockAllocator::turnout_path_changing(Track &track)
 {
-       BlockList::iterator i = find_if(blocks.begin(), blocks.end(), BlockMatch(track.get_block()));
+       BlockList::iterator i = find_if(cur_blocks_end, blocks.end(), BlockMatch(track.get_block()));
        if(i!=blocks.end())
        {
                ++i;
@@ -337,77 +494,81 @@ void BlockAllocator::block_reserved(Block &block, const Train *tr)
 
 void BlockAllocator::sensor_state_changed(Sensor &sensor, Sensor::State state)
 {
-       Block *block = 0;
-       if(TrackCircuit *tc = dynamic_cast<TrackCircuit *>(&sensor))
-               block = &tc->get_block();
-       else
-               return;
-
-       if(block->get_train()!=&train)
+       Block *block = sensor.get_block();
+       if(!block || block->get_train()!=&train)
                return;
 
        if(state==Sensor::MAYBE_ACTIVE)
        {
-               // Find the first sensor block from our reserved blocks that isn't this sensor
-               BlockList::iterator end;
-               unsigned result = 0;
-               for(end=cur_blocks_end; end!=blocks.end(); ++end)
-                       if((*end)->get_sensor_id())
-                       {
-                               if(&**end!=block)
-                               {
-                                       if(result==0)
-                                               result = 2;
-                                       else if(result==1)
-                                               break;
-                               }
-                               else if(result==0)
-                                       result = 1;
-                               else if(result==2)
-                                       result = 3;
-                       }
-
-               if(result==1)
+               if(&sensor==next_sensor)
                {
-                       // Move blocks up to the next sensor to our current blocks
-                       for(BlockList::iterator j=cur_blocks_end; j!=end; ++j)
-                               train.signal_advanced.emit(**j);
-                       cur_blocks_end = end;
+                       if(is_block_current(*block))
+                               signal_advanced.emit(*block, &sensor);
+                       update_next_sensor(next_sensor);
+                       advance_front(next_sensor);
 
                        if(active)
                                reserve_more();
                }
-               else if(result==3)
-                       train.get_layout().emergency("Sensor for "+train.get_name()+" triggered out of order");
+               else if(!is_block_current(*block))
+                       train.get_layout().emergency(block, "Sensor for "+train.get_name()+" triggered out of order");
        }
        else if(state==Sensor::INACTIVE)
+               advance_back();
+}
+
+void BlockAllocator::update_next_sensor(Sensor *after)
+{
+       BeamGate *after_gate = dynamic_cast<BeamGate *>(after);
+
+       BlockList::iterator i = cur_blocks_end;
+       if(after)
        {
-               const Vehicle &veh = train.get_vehicle(train.get_controller().get_reverse() ? 0 : train.get_n_vehicles()-1);
-               const Block &veh_block = veh.get_track()->get_block();
-               const Driver &driver = train.get_layout().get_driver();
-
-               /* Sensors aren't guaranteed to be detriggered in order.  Go through the
-               block list and locate the first sensor that's still active. */
-               BlockList::iterator end = blocks.end();
-               for(BlockList::iterator i=blocks.begin(); i!=cur_blocks_end; ++i)
-               {
-                       // Avoid freeing blocks that still hold the train's vehicles
-                       if(&**i==&veh_block)
-                               break;
+               if(after_gate)
+                       --i;
+               i = find_if(i, blocks.end(), BlockMatch(*after->get_block()));
+       }
 
-                       if((*i)->get_sensor_id())
+       for(; i!=blocks.end(); ++i)
+       {
+               if(Sensor *sensor = (*i)->get_sensor())
+               {
+                       if(!after_gate && sensor!=next_sensor)
                        {
-                               if(driver.get_sensor((*i)->get_sensor_id()))
-                                       break;
-                               else
-                                       end = i;
+                               next_sensor = sensor;
+                               return;
                        }
                }
-               
-               if(end!=blocks.end())
-                       // Free blocks up to the last inactive sensor
-                       release_blocks_begin(++end);
+
+               Block *block = &**i;
+               for(TrackIter j=i->track_iter(); (j && &j->get_block()==block); j=j.next())
+                       if(!j->get_attachments().empty())
+                       {
+                               Track::AttachmentList attachments = j->get_attachments_ordered(j.entry());
+                               for(Track::AttachmentList::const_iterator k=attachments.begin(); k!=attachments.end(); ++k)
+                                       if(BeamGate *gate = dynamic_cast<BeamGate *>(*k))
+                                       {
+                                               if(after_gate)
+                                               {
+                                                       if(gate==after_gate)
+                                                               after_gate = 0;
+                                               }
+                                               else
+                                               {
+                                                       next_sensor = gate;
+                                                       return;
+                                               }
+                                       }
+                       }
        }
+
+       next_sensor = 0;
+}
+
+void BlockAllocator::halt_event(bool halted)
+{
+       if(active && !halted)
+               reserve_more();
 }
 
 void BlockAllocator::save(list<DataFile::Statement> &st) const
@@ -426,7 +587,7 @@ void BlockAllocator::save(list<DataFile::Statement> &st) const
 
                st.push_back((DataFile::Statement("hint"), prev->get_id()));
 
-               for(BlockList::const_iterator i=cur_blocks.begin(); i!=cur_blocks.end(); ++i)
+               for(BlockList::const_iterator i=cur_blocks.begin(); (i!=cur_blocks.end() && i->block()!=pending_block); ++i)
                        st.push_back((DataFile::Statement("block"), (*i)->get_id()));
        }
 }
@@ -465,8 +626,8 @@ void BlockAllocator::Loader::block(unsigned id)
        obj.blocks.push_back(BlockIter(blk, entry));
        blk->reserve(&obj.train);
 
-       if(blk->get_sensor_id())
-               obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_id(), true);
+       if(blk->get_sensor_address())
+               obj.train.get_layout().get_driver().set_sensor(blk->get_sensor_address(), true);
 
        prev_block = blk;
 }