]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/trainview.cpp
Move user interface code to its own class
[r2c2.git] / source / engineer / trainview.cpp
index 79f9c946f82a51eef1865ea90a0433949d69f22f..c76e123bce7450e12d4a065f08ed47f2bb93a2aa 100644 (file)
@@ -1,6 +1,9 @@
+#include <msp/core/maputils.h>
 #include <msp/gl/tests.h>
 #include <msp/gltk/button.h>
 #include <msp/gltk/image.h>
+#include <msp/gltk/label.h>
+#include <msp/strings/format.h>
 #include "libr2c2/vehicle.h"
 #include "libr2c2/vehicletype.h"
 #include "engineer.h"
 using namespace Msp;
 using namespace R2C2;
 
-TrainView::TrainView(Engineer &e, const Train &t):
-       engineer(e),
+TrainView::TrainView(Engineer &engineer, const Train &t):
+       DynamicDialog(engineer.get_user_interface()),
        train(t),
        mode(SIDE),
        forward(true),
-       pipeline(280, 280, false),
-       stale(false)
+       view(engineer.get_layout_3d(), 400, 300)
 {
-       set_size(300, 330);
+       Loader::WidgetMap widgets;
+       DataFile::load(*this, "data/trainview.ui", widgets);
+
+       dynamic_cast<GLtk::Label *>(get_item(widgets, "lbl_title"))->set_text(format("View of %s", train.get_name()));
+       dynamic_cast<GLtk::Toggle *>(get_item(widgets, "tgl_forward"))->signal_toggled.connect(sigc::mem_fun(this, &TrainView::set_forward));
+       dynamic_cast<GLtk::Toggle *>(get_item(widgets, "tgl_roof"))->signal_toggled.connect(sigc::bind(sigc::mem_fun(this, &TrainView::ui_mode_toggled), ROOF));
+       dynamic_cast<GLtk::Toggle *>(get_item(widgets, "tgl_side"))->signal_toggled.connect(sigc::bind(sigc::mem_fun(this, &TrainView::ui_mode_toggled), SIDE));
+       dynamic_cast<GLtk::Toggle *>(get_item(widgets, "tgl_head"))->signal_toggled.connect(sigc::bind(sigc::mem_fun(this, &TrainView::ui_mode_toggled), HEAD));
 
        tex.set_min_filter(GL::LINEAR);
-       tex.storage(GL::RGB, 280, 280);
+       tex.storage(GL::RGB, 400, 300);
        tex.image(0, GL::RGB, GL::UNSIGNED_BYTE, 0);
        fbo.attach(GL::COLOR_ATTACHMENT0, tex, 0);
-       depth.storage(GL::DEPTH_COMPONENT, 280, 280);
+       depth.storage(GL::DEPTH_COMPONENT, 400, 300);
        fbo.attach(GL::DEPTH_ATTACHMENT, depth);
 
-       camera.set_up_direction(GL::Vector3(0, 0, 1));
-       camera.set_depth_clip(0.01, 10);
-       camera.set_aspect(1);
-       pipeline.set_camera(&camera);
-
-       pipeline.add_renderable(engineer.get_layout_3d().get_scene());
-
-       GL::Pipeline::Pass *pass = &pipeline.add_pass(0);
-       pass->set_depth_test(&GL::DepthTest::lequal());
-       pass->set_lighting(&engineer.get_lighting());
-
-       GLtk::Image *image;
-       add(*(image = new GLtk::Image(&tex)));
-       image->set_geometry(GLtk::Geometry(10, 40, geom.w-20, geom.h-50));
-
-       GLtk::Button *btn;
-
-       add(*(btn = new GLtk::Button("Roof")));
-       btn->set_geometry(GLtk::Geometry(10, 10, 36, 25));
-       btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), ROOF));
-
-       add(*(btn = new GLtk::Button("Side")));
-       btn->set_geometry(GLtk::Geometry(46, 10, 36, 25));
-       btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), SIDE));
-
-       add(*(btn = new GLtk::Button("Head")));
-       btn->set_geometry(GLtk::Geometry(82, 10, 36, 25));
-       btn->signal_clicked.connect(sigc::bind(sigc::mem_fun(this, &TrainView::set_mode), HEAD));
-
-       add(*(tgl_forward = new GLtk::Toggle("Fwd")));
-       tgl_forward->set_geometry(GLtk::Geometry(118, 8, 36, 27));
-       tgl_forward->set_value(true);
-       tgl_forward->signal_toggled.connect(sigc::mem_fun(this, &TrainView::set_forward));
-
-       add(*(btn = new GLtk::Button("Close")));
-       btn->set_geometry(GLtk::Geometry(geom.w-46, 10, 36, 25));
-       btn->signal_clicked.connect(sigc::mem_fun(this, &TrainView::close_clicked));
+       view.get_camera().set_depth_clip(0.01, 10);
 
-       engineer.add_train_view(*this);
+       dynamic_cast<GLtk::Image *>(get_item(widgets, "img_view"))->set_image(&tex);
 }
 
-TrainView::~TrainView()
+void TrainView::set_mode(Mode m)
 {
-       engineer.remove_train_view(*this);
+       mode = m;
 }
 
-void TrainView::set_mode(Mode m)
+void TrainView::ui_mode_toggled(bool v, Mode m)
 {
-       mode = m;
+       if(v)
+               set_mode(m);
 }
 
 void TrainView::set_forward(bool f)
@@ -82,46 +56,35 @@ void TrainView::set_forward(bool f)
        forward = f;
 }
 
-void TrainView::prepare()
+void TrainView::update()
 {
        const Vehicle &veh = train.get_vehicle(0);
        const Vector &pos = veh.get_position();
-       float angle = veh.get_rotation();
+       Angle angle = veh.get_rotation();
        if(!forward)
-               angle += M_PI;
-       float c = cos(angle);
-       float s = sin(angle);
+               angle += Angle::half_turn();
+       Vector fwd_vec = rotated_vector(Vector(1, 0, 0), angle);
+       Vector side_vec = rotated_vector(Vector(0, -1, 0), angle);
        float l = veh.get_type().get_length();
 
+       GL::Camera &camera = view.get_camera();
        switch(mode)
        {
        case ROOF:
-               camera.set_position(GL::Vector3(pos.x-l*c, pos.y-l*s, pos.z+0.07));
-               camera.set_look_direction(GL::Vector3(c, s, -0.2));
+               camera.set_position(pos-l*fwd_vec+Vector(0, 0, 0.07));
+               camera.set_look_direction(fwd_vec-Vector(0, 0, 0.2));
                break;
        case SIDE:
-               camera.set_position(GL::Vector3(pos.x-l*0.8*c+0.05*s, pos.y-l*0.8*s-0.05*c, pos.z+0.03));
-               camera.set_look_direction(GL::Vector3(c-0.2*s, s+0.2*c, 0));
+               camera.set_position(pos-0.08f*fwd_vec+0.05f*side_vec+Vector(0, 0, 0.03));
+               camera.set_look_direction(fwd_vec-side_vec*0.2f);
                break;
        case HEAD:
-               camera.set_position(GL::Vector3(pos.x+l*0.55*c, pos.y+l*0.55*s, pos.z+0.03));
-               camera.set_look_direction(GL::Vector3(c, s, 0));
+               camera.set_position(pos+fwd_vec*(l*0.55f)+Vector(0, 0, 0.03));
+               camera.set_look_direction(fwd_vec);
                break;
        }
 
        GL::Bind _bind_fbo(fbo);
        fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
-       pipeline.render();
-}
-
-void TrainView::button_release(int x, int y, unsigned btn)
-{
-       GLtk::Panel::button_release(x, y, btn);
-       if(stale)
-               delete this;
-}
-
-void TrainView::close_clicked()
-{
-       stale = true;
+       view.render();
 }