]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.h
Add a common base class for dialogs that need to update dynamically
[r2c2.git] / source / engineer / engineer.h
index 2bb079d62f3ab5c8c1d77ceab832294611f30bee..333af73a871362d698903965b91319aad1d9f760 100644 (file)
 #include <msp/gltk/resources.h>
 #include <msp/gltk/root.h>
 #include "libr2c2/catalogue.h"
+#include "libr2c2/driver.h"
 #include "libr2c2/train.h"
 #include "3d/layout.h"
 #include "3d/overlay.h"
 #include "3d/path.h"
+#include "3d/trackchain.h"
+#include "3d/view.h"
 #include "network/server.h"
 #include "options.h"
 
-class MainPanel;
-class TrainPanel;
-class TrainView;
+class MainWindow;
+class DynamicDialog;
 
 class Engineer: public Msp::RegisteredApplication<Engineer>
 {
-public:
-       sigc::signal<void, R2C2::Track *, int> signal_pick_done;
-
 private:
        Options options;
 
@@ -34,6 +33,8 @@ private:
        Msp::Input::Mouse mouse;
        Msp::GLtk::Resources ui_res;
        Msp::GLtk::Root *root;
+       Msp::GLtk::Arrangement *root_arrangement;
+       bool import_active;
 
        R2C2::Catalogue catalogue;
        R2C2::Layout layout;
@@ -43,22 +44,16 @@ private:
        R2C2::Overlay3D *overlay;
        std::map<R2C2::Train *, Msp::GL::Color> train_colors;
 
-       Msp::GL::Camera camera;
-       Msp::GL::Lighting lighting;
-       Msp::GL::Light light;
-       Msp::GL::Pipeline pipeline;
-       Msp::GL::Mesh arrow_mesh;
+       R2C2::View3D main_view;
 
-       MainPanel *main_panel;
-       std::list<TrainPanel *> train_panels;
-       std::list<TrainView *> train_views;
+       MainWindow *main_wnd;
+       std::list<R2C2::Train *> new_trains;
+       std::list<DynamicDialog *> dyn_dialogs;
        Msp::Time::TimeStamp status_timeout;
-       bool picking;
-       R2C2::Track *picking_track;
-       int picking_entry;
-       R2C2::Path3D *picking_path;
        R2C2::Vector pointer;
-       bool pointer_moved;
+       std::list<R2C2::TrackChain3D *> emergencies;
+       Msp::Time::TimeStamp emergency_blink_timeout;
+       unsigned emergency_blink_state;
 
 public:
        Engineer(int argc, char **argv);
@@ -69,12 +64,10 @@ public:
        const R2C2::Catalogue &get_catalogue() const { return catalogue; }
        R2C2::Layout &get_layout() { return layout; }
        R2C2::Layout3D &get_layout_3d() { return layout_3d; }
-       const Msp::GL::Lighting &get_lighting() const { return lighting; }
+       R2C2::View3D &get_main_view() { return main_view; }
        void set_status(const std::string &);
-       void rearrange_panels();
-       void add_train_view(TrainView &);
-       void remove_train_view(TrainView &);
-       void pick(bool);
+       void add_dynamic_dialog(DynamicDialog &);
+       void remove_dynamic_dialog(DynamicDialog &);
        int main();
        void quit() { exit(0); }
 private:
@@ -82,12 +75,13 @@ private:
        void button_press(unsigned);
        void axis_motion(unsigned, float, float);
        void view_all();
-       void set_block_color(const R2C2::Block &, const Msp::GL::Color &);
-       void reset_block_color(const R2C2::Block &);
-       void sensor_event(unsigned, bool);
-       void block_reserved(const R2C2::Block &, const R2C2::Train *);
-       R2C2::Track *pick_track(const R2C2::Vector &);
+       R2C2::Object *pick_object(const R2C2::Vector &);
+       void emergency(R2C2::Block *, const std::string &);
+       void halt_event(bool);
+       void locomotive_detected(const R2C2::Driver::DetectedLocomotive &);
+       void import_finished(int);
        void train_added(R2C2::Train &);
+       void process_new_train(R2C2::Train &);
        virtual void sighandler(int);
 };