]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Add an option to set simulation speed
[r2c2.git] / source / engineer / engineer.cpp
index fb21f9917b0e718b4031e0e8a42937aea3375d67..ef5b54d8c7110bef454e1f76b1966622bcae70df 100644 (file)
@@ -12,6 +12,7 @@
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
 #include <msp/gl/tests.h>
+#include <msp/gltk/floatingarrangement.h>
 #include <msp/io/print.h>
 #include <msp/strings/format.h>
 #include <msp/time/units.h>
 #include "3d/track.h"
 #include "3d/trackcircuit.h"
 #include "3d/vehicle.h"
+#include "dynamicdialog.h"
 #include "engineer.h"
 #include "mainwindow.h"
+#include "newtraindialog.h"
 #include "traindialog.h"
-#include "trainview.h"
 
 using namespace std;
 using namespace R2C2;
@@ -38,17 +40,23 @@ Engineer::Engineer(int argc, char **argv):
        window(options.screen_w, options.screen_h, options.fullscreen),
        keyboard(window),
        mouse(window),
-       ui_res("r2c2.res"),
+       ui_res("data/r2c2.res"),
+       import_active(false),
        layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
        layout_3d(layout),
        server(0),
-       main_view(layout_3d, window.get_width(), window.get_height())
+       main_view(layout_3d, window.get_width(), window.get_height()),
+       emergency_blink_state(0)
 {
        // Setup GUI
        window.set_title("Railroad Engineer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
        root = new GLtk::Root(ui_res, &window, &keyboard, &mouse);
+       GLtk::Layout *root_layout = new GLtk::Layout;
+       root->set_layout(root_layout);
+       root_layout->set_margin(GLtk::Sides());
+       root_arrangement = new GLtk::FloatingArrangement(*root_layout);
        mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
        mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
        root->set_visible(true);
@@ -61,13 +69,17 @@ Engineer::Engineer(int argc, char **argv):
        overlay = new Overlay3D(ui_res.get_default_font());
 
        // Setup railroad control
-       DataFile::load(catalogue, "tracks.dat");
-       DataFile::load(catalogue, "locos.dat");
-       DataFile::load(catalogue, "wagons.dat");
+       catalogue.add_source("data/Märklin/H0");
        DataFile::load(layout, options.layout_fn);
 
+       if(layout.has_driver())
+       {
+               Driver &driver = layout.get_driver();
+               driver.signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+               driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event));
+       }
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency));
        const set<Block *> &blocks = layout.get_all<Block>();
        for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
                if(TrackCircuit *tc = (*i)->get_sensor())
@@ -111,18 +123,17 @@ Engineer::Engineer(int argc, char **argv):
 
 Engineer::~Engineer()
 {
-       const map<unsigned, Train *> &trains = layout.get_trains();
-       for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-               layout.get_driver().set_loco_speed(i->first, 0);
-       layout.get_driver().flush();
-
        if(!options.simulate)
        {
                layout.save_dynamic(options.state_fn+".tmp");
                FS::rename(options.state_fn+".tmp", options.state_fn);
        }
 
+       layout.get_driver().halt(true);
+       layout.get_driver().flush();
+
        delete overlay;
+       delete root_arrangement;
        delete root;
 
        delete server;
@@ -134,14 +145,14 @@ void Engineer::set_status(const string &text)
        status_timeout = Time::now()+10*Time::sec;
 }
 
-void Engineer::add_train_view(TrainView &tv)
+void Engineer::add_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.push_back(&tv);
+       dyn_dialogs.push_back(&tv);
 }
 
-void Engineer::remove_train_view(TrainView &tv)
+void Engineer::remove_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
+       dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end());
 }
 
 int Engineer::main()
@@ -159,17 +170,27 @@ void Engineer::tick()
                process_new_train(**i);
        new_trains.clear();
 
-       layout.tick();
+       layout.tick(options.sim_speed);
+       layout_3d.tick();
        event_disp.tick(Time::zero);
 
-       for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
-               (*i)->prepare();
+       for(list<DynamicDialog *>::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i)
+               (*i)->update();
 
-       if(status_timeout && Time::now()>status_timeout)
+       Time::TimeStamp t = Time::now();
+       if(status_timeout && t>status_timeout)
        {
                main_wnd->set_status_text(string());
                status_timeout = Time::TimeStamp();
        }
+       if(!emergencies.empty() && t>emergency_blink_timeout)
+       {
+               emergency_blink_state = (emergency_blink_state+1)%2;
+               GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f);
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       (*i)->set_color(color);
+               emergency_blink_timeout = t+0.5*Time::sec;
+       }
 
        GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
@@ -187,7 +208,7 @@ void Engineer::button_press(unsigned btn)
                Object *obj = pick_object(pointer);
                if(Track *track = dynamic_cast<Track *>(obj))
                {
-                       if(track->get_turnout_id())
+                       if(track->get_type().is_turnout())
                        {
                                Block &block = track->get_block();
                                if(block.get_train() && block.get_train()->is_block_critical(block))
@@ -204,14 +225,14 @@ void Engineer::button_press(unsigned btn)
                                                        ++i;
                                        }
                                        track->set_active_path(i);
-                                       set_status(format("Turnout %d", track->get_turnout_id()));
+                                       set_status(format("Turnout %d", track->get_turnout_address()));
                                }
                        }
-                       if(unsigned sid = track->get_sensor_id())
+                       if(unsigned saddr = track->get_sensor_address())
                        {
                                if(options.simulate)
-                                       layout.get_driver().set_sensor(sid, !layout.get_driver().get_sensor(sid));
-                               set_status(format("Sensor %d", sid));
+                                       layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
+                               set_status(format("Sensor %d", saddr));
                        }
                }
                else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
@@ -285,9 +306,48 @@ Object *Engineer::pick_object(const Vector &p)
        GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
 
        // XXX Do this better; make this function a template?
-       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, Vector(ray))))
+       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, ray.slice<3>(0))))
                return veh;
-       return layout.pick<Track>(Ray(start, Vector(ray)));
+       return layout.pick<Track>(Ray(start, ray.slice<3>(0)));
+}
+
+void Engineer::emergency(Block *block, const string &msg)
+{
+       set_status(msg);
+       if(block)
+       {
+               TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+               tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+               tch3d->set_layer(2);
+               emergencies.push_back(tch3d);
+       }
+}
+
+void Engineer::halt_event(bool h)
+{
+       if(!h)
+       {
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       delete *i;
+               emergencies.clear();
+       }
+}
+
+void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco)
+{
+       if(!import_active)
+       {
+               NewTrainDialog *dlg = new NewTrainDialog(*this);
+               dlg->prefill(loco);
+               dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished));
+               root->add(*dlg);
+               import_active = true;
+       }
+}
+
+void Engineer::import_finished(int)
+{
+       import_active = false;
 }
 
 void Engineer::process_new_train(Train &train)
@@ -339,9 +399,7 @@ void Engineer::sighandler(int sig)
        {
                signal(sig, SIG_DFL);
                IO::print(IO::cerr, "Fatal signal received, terminating\n");
-               const map<unsigned, Train *> &trains = layout.get_trains();
-               for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-                       layout.get_driver().set_loco_speed(i->first, 0);
+               layout.get_driver().halt(true);
                layout.get_driver().flush();
                raise(sig);
        }