]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Add an option to set simulation speed
[r2c2.git] / source / engineer / engineer.cpp
index f89fbd174d061aad7b5838a885de09976f8390dc..ef5b54d8c7110bef454e1f76b1966622bcae70df 100644 (file)
@@ -12,6 +12,7 @@
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
 #include <msp/gl/tests.h>
+#include <msp/gltk/floatingarrangement.h>
 #include <msp/io/print.h>
 #include <msp/strings/format.h>
 #include <msp/time/units.h>
 #include "3d/track.h"
 #include "3d/trackcircuit.h"
 #include "3d/vehicle.h"
+#include "dynamicdialog.h"
 #include "engineer.h"
 #include "mainwindow.h"
+#include "newtraindialog.h"
 #include "traindialog.h"
-#include "trainview.h"
 
 using namespace std;
 using namespace R2C2;
@@ -38,22 +40,23 @@ Engineer::Engineer(int argc, char **argv):
        window(options.screen_w, options.screen_h, options.fullscreen),
        keyboard(window),
        mouse(window),
-       ui_res("r2c2.res"),
+       ui_res("data/r2c2.res"),
+       import_active(false),
        layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
        layout_3d(layout),
        server(0),
        main_view(layout_3d, window.get_width(), window.get_height()),
-       picking(false),
-       picking_track(0),
-       picking_entry(0),
-       picking_path(0),
-       pointer_moved(false)
+       emergency_blink_state(0)
 {
        // Setup GUI
        window.set_title("Railroad Engineer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
        root = new GLtk::Root(ui_res, &window, &keyboard, &mouse);
+       GLtk::Layout *root_layout = new GLtk::Layout;
+       root->set_layout(root_layout);
+       root_layout->set_margin(GLtk::Sides());
+       root_arrangement = new GLtk::FloatingArrangement(*root_layout);
        mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
        mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
        root->set_visible(true);
@@ -66,13 +69,17 @@ Engineer::Engineer(int argc, char **argv):
        overlay = new Overlay3D(ui_res.get_default_font());
 
        // Setup railroad control
-       DataFile::load(catalogue, "tracks.dat");
-       DataFile::load(catalogue, "locos.dat");
-       DataFile::load(catalogue, "wagons.dat");
+       catalogue.add_source("data/Märklin/H0");
        DataFile::load(layout, options.layout_fn);
 
+       if(layout.has_driver())
+       {
+               Driver &driver = layout.get_driver();
+               driver.signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+               driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event));
+       }
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency));
        const set<Block *> &blocks = layout.get_all<Block>();
        for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
                if(TrackCircuit *tc = (*i)->get_sensor())
@@ -81,7 +88,7 @@ Engineer::Engineer(int argc, char **argv):
        const set<Track *> &tracks = layout.get_all<Track>();
        for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
                if((*i)->get_type().is_turnout())
-                       new Path3D(layout_3d.get<Track3D>(**i));
+                       new Path3D(layout_3d.get_3d(**i));
 
        if(FS::exists(options.state_fn))
                DataFile::load(layout, options.state_fn);
@@ -93,8 +100,6 @@ Engineer::Engineer(int argc, char **argv):
        }
 
        // Setup 3D view
-       DataFile::load(arrow_mesh, "arrow.mesh");
-
        GL::Pipeline &pipeline = main_view.get_pipeline();
 
        GL::Pipeline::Pass *pass = &pipeline.add_pass("unlit");
@@ -118,18 +123,17 @@ Engineer::Engineer(int argc, char **argv):
 
 Engineer::~Engineer()
 {
-       const map<unsigned, Train *> &trains = layout.get_trains();
-       for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-               layout.get_driver().set_loco_speed(i->first, 0);
-       layout.get_driver().flush();
-
        if(!options.simulate)
        {
                layout.save_dynamic(options.state_fn+".tmp");
                FS::rename(options.state_fn+".tmp", options.state_fn);
        }
 
+       layout.get_driver().halt(true);
+       layout.get_driver().flush();
+
        delete overlay;
+       delete root_arrangement;
        delete root;
 
        delete server;
@@ -141,21 +145,14 @@ void Engineer::set_status(const string &text)
        status_timeout = Time::now()+10*Time::sec;
 }
 
-void Engineer::add_train_view(TrainView &tv)
+void Engineer::add_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.push_back(&tv);
+       dyn_dialogs.push_back(&tv);
 }
 
-void Engineer::remove_train_view(TrainView &tv)
+void Engineer::remove_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
-}
-
-void Engineer::pick(bool with_ep)
-{
-       picking = true;
-       picking_track = 0;
-       picking_entry = (with_ep ? 0 : -1);
+       dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end());
 }
 
 int Engineer::main()
@@ -173,55 +170,31 @@ void Engineer::tick()
                process_new_train(**i);
        new_trains.clear();
 
-       layout.tick();
+       layout.tick(options.sim_speed);
+       layout_3d.tick();
        event_disp.tick(Time::zero);
 
-       for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
-               (*i)->prepare();
+       for(list<DynamicDialog *>::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i)
+               (*i)->update();
 
-       if(status_timeout && Time::now()>status_timeout)
+       Time::TimeStamp t = Time::now();
+       if(status_timeout && t>status_timeout)
        {
                main_wnd->set_status_text(string());
                status_timeout = Time::TimeStamp();
        }
-
-       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
-
-       main_view.render();
-
-       if(pointer_moved)
+       if(!emergencies.empty() && t>emergency_blink_timeout)
        {
-               pointer_moved = false;
-
-               if(picking)
-               {
-                       Track *track = dynamic_cast<Track *>(pick_object(pointer));
-                       if(track && track!=picking_track)
-                       {
-                               picking_track = track;
-                               if(picking_entry>=0)
-                                       picking_entry = 0;
-
-                               delete picking_path;
-                               picking_path = new Path3D(layout_3d.get<Track3D>(*track));
-                               picking_path->set_color(GL::Color(0));
-                               picking_path->set_layer(2);
-                       }
-               }
+               emergency_blink_state = (emergency_blink_state+1)%2;
+               GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f);
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       (*i)->set_color(color);
+               emergency_blink_timeout = t+0.5*Time::sec;
        }
 
-       if(picking && picking_track && picking_entry>=0)
-       {
-               main_view.get_camera().apply();
-               GL::MatrixStack::Push push_mat(GL::MatrixStack::modelview());
-
-               Snap sn = picking_track->get_snap_node(picking_entry);
-
-               GL::MatrixStack::modelview() *= GL::Matrix::translation(sn.position+GL::Vector3(0, 0, 0.03));
-               GL::MatrixStack::modelview() *= GL::Matrix::rotation(sn.rotation+Angle::half_turn(), 0, 0, 1);
+       GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
-               arrow_mesh.draw();
-       }
+       main_view.render();
 
        root->render();
 
@@ -230,26 +203,12 @@ void Engineer::tick()
 
 void Engineer::button_press(unsigned btn)
 {
-       if(picking)
-       {
-               if(btn==1 && picking_track)
-               {
-                       picking = false;
-                       delete picking_path;
-                       picking_path = 0;
-                       signal_pick_done.emit(picking_track, picking_entry);
-               }
-               else if(btn==3 && picking_entry>=0)
-               {
-                       picking_entry = (picking_entry+1)%picking_track->get_type().get_endpoints().size();
-               }
-       }
-       else
+       if(btn==1)
        {
                Object *obj = pick_object(pointer);
                if(Track *track = dynamic_cast<Track *>(obj))
                {
-                       if(track->get_turnout_id())
+                       if(track->get_type().is_turnout())
                        {
                                Block &block = track->get_block();
                                if(block.get_train() && block.get_train()->is_block_critical(block))
@@ -266,14 +225,14 @@ void Engineer::button_press(unsigned btn)
                                                        ++i;
                                        }
                                        track->set_active_path(i);
-                                       set_status(format("Turnout %d", track->get_turnout_id()));
+                                       set_status(format("Turnout %d", track->get_turnout_address()));
                                }
                        }
-                       if(unsigned sid = track->get_sensor_id())
+                       if(unsigned saddr = track->get_sensor_address())
                        {
                                if(options.simulate)
-                                       layout.get_driver().set_sensor(sid, !layout.get_driver().get_sensor(sid));
-                               set_status(format("Sensor %d", sid));
+                                       layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
+                               set_status(format("Sensor %d", saddr));
                        }
                }
                else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
@@ -291,7 +250,6 @@ void Engineer::axis_motion(unsigned axis, float value, float)
                pointer.x = value;
        if(axis==1)
                pointer.y = value;
-       pointer_moved = true;
 }
 
 void Engineer::view_all()
@@ -348,14 +306,53 @@ Object *Engineer::pick_object(const Vector &p)
        GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
 
        // XXX Do this better; make this function a template?
-       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, Vector(ray))))
+       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, ray.slice<3>(0))))
                return veh;
-       return layout.pick<Track>(Ray(start, Vector(ray)));
+       return layout.pick<Track>(Ray(start, ray.slice<3>(0)));
+}
+
+void Engineer::emergency(Block *block, const string &msg)
+{
+       set_status(msg);
+       if(block)
+       {
+               TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+               tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+               tch3d->set_layer(2);
+               emergencies.push_back(tch3d);
+       }
+}
+
+void Engineer::halt_event(bool h)
+{
+       if(!h)
+       {
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       delete *i;
+               emergencies.clear();
+       }
+}
+
+void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco)
+{
+       if(!import_active)
+       {
+               NewTrainDialog *dlg = new NewTrainDialog(*this);
+               dlg->prefill(loco);
+               dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished));
+               root->add(*dlg);
+               import_active = true;
+       }
+}
+
+void Engineer::import_finished(int)
+{
+       import_active = false;
 }
 
 void Engineer::process_new_train(Train &train)
 {
-       Vehicle3D &loco3d = layout_3d.get<Vehicle3D>(train.get_vehicle(0));
+       Vehicle3D &loco3d = layout_3d.get_3d(train.get_vehicle(0));
        overlay->set_label(loco3d, train.get_name());
        train.signal_name_changed.connect(sigc::bind<0>(sigc::mem_fun(overlay, &Overlay3D::set_label), sigc::ref(loco3d)));
 }
@@ -402,9 +399,7 @@ void Engineer::sighandler(int sig)
        {
                signal(sig, SIG_DFL);
                IO::print(IO::cerr, "Fatal signal received, terminating\n");
-               const map<unsigned, Train *> &trains = layout.get_trains();
-               for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-                       layout.get_driver().set_loco_speed(i->first, 0);
+               layout.get_driver().halt(true);
                layout.get_driver().flush();
                raise(sig);
        }