]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Add a dialog and necessary support code to display departures
[r2c2.git] / source / engineer / engineer.cpp
index fb0502dbfde6d7f4df131c368006b58967d027c7..da95505a1c2956191ab94086ddde7c6e54338a12 100644 (file)
 #include "libr2c2/driver.h"
 #include "libr2c2/trackcircuit.h"
 #include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
 #include "3d/allocation.h"
 #include "3d/path.h"
 #include "3d/track.h"
 #include "3d/trackcircuit.h"
 #include "3d/vehicle.h"
+#include "departuresdialog.h"
+#include "dynamicdialog.h"
 #include "engineer.h"
 #include "mainwindow.h"
 #include "newtraindialog.h"
 #include "traindialog.h"
-#include "trainview.h"
 
 using namespace std;
 using namespace R2C2;
@@ -40,12 +42,13 @@ Engineer::Engineer(int argc, char **argv):
        window(options.screen_w, options.screen_h, options.fullscreen),
        keyboard(window),
        mouse(window),
-       ui_res("r2c2.res"),
+       ui_res("data/r2c2.res"),
        import_active(false),
        layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
        layout_3d(layout),
        server(0),
-       main_view(layout_3d, window.get_width(), window.get_height())
+       main_view(layout_3d, window.get_width(), window.get_height()),
+       emergency_blink_state(0)
 {
        // Setup GUI
        window.set_title("Railroad Engineer");
@@ -68,16 +71,17 @@ Engineer::Engineer(int argc, char **argv):
        overlay = new Overlay3D(ui_res.get_default_font());
 
        // Setup railroad control
-       DataFile::load(catalogue, "tracks.dat");
-       DataFile::load(catalogue, "locos.dat");
-       DataFile::load(catalogue, "wagons.dat");
-       DataFile::load(catalogue, "terrain.dat");
+       catalogue.add_source("data/Märklin/H0");
        DataFile::load(layout, options.layout_fn);
 
        if(layout.has_driver())
-               layout.get_driver().signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+       {
+               Driver &driver = layout.get_driver();
+               driver.signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+               driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event));
+       }
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency));
        const set<Block *> &blocks = layout.get_all<Block>();
        for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
                if(TrackCircuit *tc = (*i)->get_sensor())
@@ -143,14 +147,14 @@ void Engineer::set_status(const string &text)
        status_timeout = Time::now()+10*Time::sec;
 }
 
-void Engineer::add_train_view(TrainView &tv)
+void Engineer::add_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.push_back(&tv);
+       dyn_dialogs.push_back(&tv);
 }
 
-void Engineer::remove_train_view(TrainView &tv)
+void Engineer::remove_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
+       dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end());
 }
 
 int Engineer::main()
@@ -168,17 +172,27 @@ void Engineer::tick()
                process_new_train(**i);
        new_trains.clear();
 
-       layout.tick();
+       layout.tick(options.sim_speed);
+       layout_3d.tick();
        event_disp.tick(Time::zero);
 
-       for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
-               (*i)->prepare();
+       for(list<DynamicDialog *>::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i)
+               (*i)->update();
 
-       if(status_timeout && Time::now()>status_timeout)
+       Time::TimeStamp t = Time::now();
+       if(status_timeout && t>status_timeout)
        {
                main_wnd->set_status_text(string());
                status_timeout = Time::TimeStamp();
        }
+       if(!emergencies.empty() && t>emergency_blink_timeout)
+       {
+               emergency_blink_state = (emergency_blink_state+1)%2;
+               GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f);
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       (*i)->set_color(color);
+               emergency_blink_timeout = t+0.5*Time::sec;
+       }
 
        GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
@@ -216,12 +230,23 @@ void Engineer::button_press(unsigned btn)
                                        set_status(format("Turnout %d", track->get_turnout_address()));
                                }
                        }
-                       if(unsigned saddr = track->get_sensor_address())
+                       else if(unsigned saddr = track->get_sensor_address())
                        {
                                if(options.simulate)
                                        layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
                                set_status(format("Sensor %d", saddr));
                        }
+                       else
+                       {
+                               const set<Zone *> &zones = layout.get_all<Zone>();
+                               for(set<Zone *>::const_iterator i=zones.begin(); i!=zones.end(); ++i)
+                                       if((*i)->has_track(*track))
+                                       {
+                                               DeparturesDialog *dlg = new DeparturesDialog(layout, (*i)->get_group());
+                                               root->add(*dlg);
+                                               break;
+                                       }
+                       }
                }
                else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
                {
@@ -294,9 +319,31 @@ Object *Engineer::pick_object(const Vector &p)
        GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
 
        // XXX Do this better; make this function a template?
-       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, Vector(ray))))
+       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, ray.slice<3>(0))))
                return veh;
-       return layout.pick<Track>(Ray(start, Vector(ray)));
+       return layout.pick<Track>(Ray(start, ray.slice<3>(0)));
+}
+
+void Engineer::emergency(Block *block, const string &msg)
+{
+       set_status(msg);
+       if(block)
+       {
+               TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+               tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+               tch3d->set_layer(2);
+               emergencies.push_back(tch3d);
+       }
+}
+
+void Engineer::halt_event(bool h)
+{
+       if(!h)
+       {
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       delete *i;
+               emergencies.clear();
+       }
 }
 
 void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco)
@@ -365,9 +412,7 @@ void Engineer::sighandler(int sig)
        {
                signal(sig, SIG_DFL);
                IO::print(IO::cerr, "Fatal signal received, terminating\n");
-               const map<unsigned, Train *> &trains = layout.get_trains();
-               for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-                       layout.get_driver().set_loco_speed(i->first, 0);
+               layout.get_driver().halt(true);
                layout.get_driver().flush();
                raise(sig);
        }