]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Add a dialog and necessary support code to display departures
[r2c2.git] / source / engineer / engineer.cpp
index f5823c44550576f48521f971bf22b7985d15d1f2..da95505a1c2956191ab94086ddde7c6e54338a12 100644 (file)
 #include "libr2c2/driver.h"
 #include "libr2c2/trackcircuit.h"
 #include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
 #include "3d/allocation.h"
 #include "3d/path.h"
 #include "3d/track.h"
 #include "3d/trackcircuit.h"
 #include "3d/vehicle.h"
+#include "departuresdialog.h"
+#include "dynamicdialog.h"
 #include "engineer.h"
 #include "mainwindow.h"
 #include "newtraindialog.h"
 #include "traindialog.h"
-#include "trainview.h"
 
 using namespace std;
 using namespace R2C2;
@@ -145,14 +147,14 @@ void Engineer::set_status(const string &text)
        status_timeout = Time::now()+10*Time::sec;
 }
 
-void Engineer::add_train_view(TrainView &tv)
+void Engineer::add_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.push_back(&tv);
+       dyn_dialogs.push_back(&tv);
 }
 
-void Engineer::remove_train_view(TrainView &tv)
+void Engineer::remove_dynamic_dialog(DynamicDialog &tv)
 {
-       train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
+       dyn_dialogs.erase(remove(dyn_dialogs.begin(), dyn_dialogs.end(), &tv), dyn_dialogs.end());
 }
 
 int Engineer::main()
@@ -170,11 +172,12 @@ void Engineer::tick()
                process_new_train(**i);
        new_trains.clear();
 
-       layout.tick();
+       layout.tick(options.sim_speed);
+       layout_3d.tick();
        event_disp.tick(Time::zero);
 
-       for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
-               (*i)->prepare();
+       for(list<DynamicDialog *>::iterator i=dyn_dialogs.begin(); i!=dyn_dialogs.end(); ++i)
+               (*i)->update();
 
        Time::TimeStamp t = Time::now();
        if(status_timeout && t>status_timeout)
@@ -227,12 +230,23 @@ void Engineer::button_press(unsigned btn)
                                        set_status(format("Turnout %d", track->get_turnout_address()));
                                }
                        }
-                       if(unsigned saddr = track->get_sensor_address())
+                       else if(unsigned saddr = track->get_sensor_address())
                        {
                                if(options.simulate)
                                        layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
                                set_status(format("Sensor %d", saddr));
                        }
+                       else
+                       {
+                               const set<Zone *> &zones = layout.get_all<Zone>();
+                               for(set<Zone *>::const_iterator i=zones.begin(); i!=zones.end(); ++i)
+                                       if((*i)->has_track(*track))
+                                       {
+                                               DeparturesDialog *dlg = new DeparturesDialog(layout, (*i)->get_group());
+                                               root->add(*dlg);
+                                               break;
+                                       }
+                       }
                }
                else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
                {
@@ -305,18 +319,21 @@ Object *Engineer::pick_object(const Vector &p)
        GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
 
        // XXX Do this better; make this function a template?
-       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, Vector(ray))))
+       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, ray.slice<3>(0))))
                return veh;
-       return layout.pick<Track>(Ray(start, Vector(ray)));
+       return layout.pick<Track>(Ray(start, ray.slice<3>(0)));
 }
 
 void Engineer::emergency(Block *block, const string &msg)
 {
        set_status(msg);
-       TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
-       tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
-       tch3d->set_layer(2);
-       emergencies.push_back(tch3d);
+       if(block)
+       {
+               TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+               tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+               tch3d->set_layer(2);
+               emergencies.push_back(tch3d);
+       }
 }
 
 void Engineer::halt_event(bool h)