]> git.tdb.fi Git - r2c2.git/blobdiff - source/engineer/engineer.cpp
Move user interface code to its own class
[r2c2.git] / source / engineer / engineer.cpp
index 49edd48d0d86b7cd8e4bdae246e62c72637d0188..7327d6bf901ade03795f5ba45bcb7acc5bcf6fa4 100644 (file)
 #include <msp/gl/matrix.h>
 #include <msp/gl/misc.h>
 #include <msp/gl/tests.h>
-#include <msp/gltk/floatingarrangement.h>
 #include <msp/io/print.h>
 #include <msp/strings/format.h>
-#include <msp/time/units.h>
 #include <msp/time/utils.h>
 #include "libr2c2/driver.h"
 #include "libr2c2/trackcircuit.h"
 #include "libr2c2/tracktype.h"
+#include "libr2c2/zone.h"
 #include "3d/allocation.h"
 #include "3d/path.h"
 #include "3d/track.h"
 #include "3d/trackcircuit.h"
 #include "3d/vehicle.h"
 #include "engineer.h"
-#include "mainwindow.h"
-#include "newtraindialog.h"
-#include "traindialog.h"
-#include "trainview.h"
 
 using namespace std;
 using namespace R2C2;
@@ -40,44 +35,33 @@ Engineer::Engineer(int argc, char **argv):
        window(options.screen_w, options.screen_h, options.fullscreen),
        keyboard(window),
        mouse(window),
-       ui_res("r2c2.res"),
-       import_active(false),
        layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
        layout_3d(layout),
        server(0),
-       main_view(layout_3d, window.get_width(), window.get_height())
+       main_view(layout_3d, window.get_width(), window.get_height()),
+       ui(*this, window, keyboard, mouse),
+       emergency_blink_state(0)
 {
        // Setup GUI
        window.set_title("Railroad Engineer");
        window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
 
-       root = new GLtk::Root(ui_res, &window, &keyboard, &mouse);
-       GLtk::Layout *root_layout = new GLtk::Layout;
-       root->set_layout(root_layout);
-       root_layout->set_margin(GLtk::Sides());
-       root_arrangement = new GLtk::FloatingArrangement(*root_layout);
        mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::button_press), false));
        mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Engineer::axis_motion), false));
-       root->set_visible(true);
 
-       main_wnd = new MainWindow(*this);
-       root->add(*main_wnd);
-       main_wnd->autosize();
-       main_wnd->set_position(0, window.get_height()-main_wnd->get_geometry().h);
-
-       overlay = new Overlay3D(ui_res.get_default_font());
+       overlay = new Overlay3D(ui.get_resources().get_default_font());
 
        // Setup railroad control
-       DataFile::load(catalogue, "tracks.dat");
-       DataFile::load(catalogue, "locos.dat");
-       DataFile::load(catalogue, "wagons.dat");
-       DataFile::load(catalogue, "terrain.dat");
+       catalogue.add_source("data/Märklin/H0");
        DataFile::load(layout, options.layout_fn);
 
        if(layout.has_driver())
-               layout.get_driver().signal_locomotive_detected.connect(sigc::mem_fun(this, &Engineer::locomotive_detected));
+       {
+               Driver &driver = layout.get_driver();
+               driver.signal_halt.connect(sigc::mem_fun(this, &Engineer::halt_event));
+       }
        layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
-       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::set_status));
+       layout.signal_emergency.connect(sigc::mem_fun(this, &Engineer::emergency));
        const set<Block *> &blocks = layout.get_all<Block>();
        for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
                if(TrackCircuit *tc = (*i)->get_sensor())
@@ -121,40 +105,20 @@ Engineer::Engineer(int argc, char **argv):
 
 Engineer::~Engineer()
 {
-       const map<unsigned, Train *> &trains = layout.get_trains();
-       for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-               layout.get_driver().set_loco_speed(i->first, 0);
-       layout.get_driver().flush();
-
        if(!options.simulate)
        {
                layout.save_dynamic(options.state_fn+".tmp");
                FS::rename(options.state_fn+".tmp", options.state_fn);
        }
 
+       layout.get_driver().halt(true);
+       layout.get_driver().flush();
+
        delete overlay;
-       delete root_arrangement;
-       delete root;
 
        delete server;
 }
 
-void Engineer::set_status(const string &text)
-{
-       main_wnd->set_status_text(text);
-       status_timeout = Time::now()+10*Time::sec;
-}
-
-void Engineer::add_train_view(TrainView &tv)
-{
-       train_views.push_back(&tv);
-}
-
-void Engineer::remove_train_view(TrainView &tv)
-{
-       train_views.erase(remove(train_views.begin(), train_views.end(), &tv), train_views.end());
-}
-
 int Engineer::main()
 {
        window.show();
@@ -170,23 +134,27 @@ void Engineer::tick()
                process_new_train(**i);
        new_trains.clear();
 
-       layout.tick();
+       layout.tick(options.sim_speed);
+       layout_3d.tick();
        event_disp.tick(Time::zero);
 
-       for(list<TrainView *>::iterator i=train_views.begin(); i!=train_views.end(); ++i)
-               (*i)->prepare();
+       ui.tick();
 
-       if(status_timeout && Time::now()>status_timeout)
+       Time::TimeStamp t = Time::now();
+       if(!emergencies.empty() && t>emergency_blink_timeout)
        {
-               main_wnd->set_status_text(string());
-               status_timeout = Time::TimeStamp();
+               emergency_blink_state = (emergency_blink_state+1)%2;
+               GL::Color color(1.0f/(1+emergency_blink_state), 0.0f, 0.0f);
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       (*i)->set_color(color);
+               emergency_blink_timeout = t+0.5*Time::sec;
        }
 
        GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
 
        main_view.render();
 
-       root->render();
+       ui.render();
 
        window.swap_buffers();
 }
@@ -198,11 +166,11 @@ void Engineer::button_press(unsigned btn)
                Object *obj = pick_object(pointer);
                if(Track *track = dynamic_cast<Track *>(obj))
                {
-                       if(track->get_turnout_address())
+                       if(track->get_type().is_turnout())
                        {
                                Block &block = track->get_block();
                                if(block.get_train() && block.get_train()->is_block_critical(block))
-                                       set_status("Turnout is busy");
+                                       ui.set_status("Turnout is busy");
                                else
                                {
                                        unsigned paths = track->get_type().get_paths();
@@ -215,22 +183,28 @@ void Engineer::button_press(unsigned btn)
                                                        ++i;
                                        }
                                        track->set_active_path(i);
-                                       set_status(format("Turnout %d", track->get_turnout_address()));
+                                       ui.set_status(format("Turnout %d", track->get_turnout_address()));
                                }
                        }
-                       if(unsigned saddr = track->get_sensor_address())
+                       else if(unsigned saddr = track->get_sensor_address())
                        {
                                if(options.simulate)
                                        layout.get_driver().set_sensor(saddr, !layout.get_driver().get_sensor(saddr));
-                               set_status(format("Sensor %d", saddr));
+                               ui.set_status(format("Sensor %d", saddr));
+                       }
+                       else
+                       {
+                               const set<Zone *> &zones = layout.get_all<Zone>();
+                               for(set<Zone *>::const_iterator i=zones.begin(); i!=zones.end(); ++i)
+                                       if((*i)->has_track(*track))
+                                       {
+                                               ui.show_zone(**i);
+                                               break;
+                                       }
                        }
                }
                else if(Vehicle *veh = dynamic_cast<Vehicle *>(obj))
-               {
-                       TrainDialog *dlg = new TrainDialog(*this, *veh->get_train());
-                       root->add(*dlg);
-                       dlg->autosize();
-               }
+                       ui.show_train(*veh->get_train());
        }
 }
 
@@ -296,26 +270,30 @@ Object *Engineer::pick_object(const Vector &p)
        GL::Vector4 ray = main_view.get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
 
        // XXX Do this better; make this function a template?
-       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, Vector(ray))))
+       if(Vehicle *veh = layout.pick<Vehicle>(Ray(start, ray.slice<3>(0))))
                return veh;
-       return layout.pick<Track>(Ray(start, Vector(ray)));
+       return layout.pick<Track>(Ray(start, ray.slice<3>(0)));
 }
 
-void Engineer::locomotive_detected(const Driver::DetectedLocomotive &loco)
+void Engineer::emergency(Block *block, const string &)
 {
-       if(!import_active)
+       if(block)
        {
-               NewTrainDialog *dlg = new NewTrainDialog(*this);
-               dlg->prefill(loco);
-               dlg->signal_response.connect(sigc::mem_fun(this, &Engineer::import_finished));
-               root->add(*dlg);
-               import_active = true;
+               TrackChain3D *tch3d = new TrackChain3D(layout_3d, *block);
+               tch3d->set_color(GL::Color(1.0f, 0.0f, 0.0f));
+               tch3d->set_layer(2);
+               emergencies.push_back(tch3d);
        }
 }
 
-void Engineer::import_finished(int)
+void Engineer::halt_event(bool h)
 {
-       import_active = false;
+       if(!h)
+       {
+               for(list<TrackChain3D *>::iterator i=emergencies.begin(); i!=emergencies.end(); ++i)
+                       delete *i;
+               emergencies.clear();
+       }
 }
 
 void Engineer::process_new_train(Train &train)
@@ -367,9 +345,7 @@ void Engineer::sighandler(int sig)
        {
                signal(sig, SIG_DFL);
                IO::print(IO::cerr, "Fatal signal received, terminating\n");
-               const map<unsigned, Train *> &trains = layout.get_trains();
-               for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
-                       layout.get_driver().set_loco_speed(i->first, 0);
+               layout.get_driver().halt(true);
                layout.get_driver().flush();
                raise(sig);
        }