#include <cmath>
#include <iostream>
#include <GL/gl.h>
-#include <SDL.h>
#include <msp/gl/rendermode.h>
#include <msp/gl/select.h>
#include <msp/gl/texture2d.h>
+#include <msp/input/keys.h>
#include <msp/strings/codec.h>
#include <msp/strings/lexicalcast.h>
#include <msp/strings/utf8.h>
int Designer::main()
{
- setenv("__GL_SYNC_TO_VBLANK", "1", 0);
- SDL_Init(SDL_INIT_VIDEO);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
- SDL_SetVideoMode(screen_w, screen_h, 32, SDL_OPENGL);
- SDL_EnableUNICODE(1);
+ dpy=new Graphics::Display;
+ wnd=new Graphics::Window(*dpy, screen_w, screen_h);
+ glc=new Graphics::GLContext(*wnd);
+
+ wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
+ wnd->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
+ wnd->signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release));
+ wnd->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
+ wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
+
+ wnd->show();
glEnableClientState(GL_VERTEX_ARRAY);
glEnable(GL_DEPTH_TEST);
delete font_tex;
delete input;
- SDL_Quit();
+ delete glc;
+ delete wnd;
+ delete dpy;
return exit_code;
}
void Designer::tick()
{
- SDL_Event event;
- while(SDL_PollEvent(&event))
- {
- float gx, gy;
- switch(event.type)
- {
- case SDL_MOUSEBUTTONDOWN:
- map_pointer_coords(event.button.x, event.button.y, gx, gy);
- button_press(event.button.x, screen_h-1-event.button.y, gx, gy, event.button.button);
- break;
- case SDL_MOUSEMOTION:
- map_pointer_coords(event.motion.x, event.motion.y, gx, gy);
- pointer_motion(event.motion.x, screen_h-1-event.motion.y, gx, gy);
- break;
- case SDL_KEYDOWN:
- key_press(event.key.keysym.sym, event.key.keysym.mod, event.key.keysym.unicode);
- break;
- case SDL_KEYUP:
- key_release(event.key.keysym.sym, event.key.keysym.mod);
- break;
- case SDL_QUIT:
- exit(0);
- break;
- }
- }
-
- const Time::TimeStamp t=Time::now();
- float dt=(t-last_tick)/Time::sec;
+ const Msp::Time::TimeStamp t=Msp::Time::now();
+ float dt=(t-last_tick)/Msp::Time::sec;
last_tick=t;
+ dpy->tick();
+
if(move_y)
{
cam_pos.x+=cos(cam_yaw)*dt*move_y;
else
tooltip="";
- tooltip_timeout=Time::TimeStamp();
+ tooltip_timeout=Msp::Time::TimeStamp();
}
render();
- SDL_GL_SwapBuffers();
+ glc->swap_buffers();
}
/*** private ***/
-void Designer::key_press(unsigned key, unsigned mod, wchar_t ch)
+void Designer::key_press(unsigned code, unsigned mod, wchar_t ch)
{
+ unsigned key=Msp::Input::key_from_sys(code);
+
if(mode==INPUT)
{
input->key_press(key, mod, ch);
return;
}
- if(key==SDLK_RSHIFT || key==SDLK_LSHIFT)
+ if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
shift=true;
- if(key==SDLK_n)
+ if(key==Msp::Input::KEY_N)
mode=CATALOGUE;
- else if(key==SDLK_g)
+ else if(key==Msp::Input::KEY_G)
{
manipulator->start_move();
mode=MANIPULATE;
}
- else if(key==SDLK_r)
+ else if(key==Msp::Input::KEY_R)
{
manipulator->start_rotate();
mode=MANIPULATE;
}
- else if(key==SDLK_d)
+ else if(key==Msp::Input::KEY_D)
{
manipulator->duplicate();
manipulator->start_move();
mode=MANIPULATE;
}
- else if(key==SDLK_w)
+ else if(key==Msp::Input::KEY_W)
{
- input=new Input(*this, "Filename");
+ input=new ::Input(*this, "Filename");
input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
input->signal_accept.connect(sigc::mem_fun(this, &Designer::save_accept));
mode=INPUT;
}
- else if(key==SDLK_PLUS)
+ else if(key==Msp::Input::KEY_PLUS)
selection->select_more();
- else if(key==SDLK_l && (mod&KMOD_SHIFT))
+ else if(key==Msp::Input::KEY_L && (mod&1))
{
const set<Track *> &tracks=layout->get_tracks();
float len=0;
len+=(*i)->get_type().get_total_length();
cout<<"Total length: "<<len<<"m\n";
}
- else if(key==SDLK_l)
+ else if(key==Msp::Input::KEY_L)
selection->select_linked();
- else if(key==SDLK_m)
+ else if(key==Msp::Input::KEY_M)
{
measure->start();
mode=MEASURE;
}
- else if(key==SDLK_z)
+ else if(key==Msp::Input::KEY_Z)
{
manipulator->start_elevate();
mode=MANIPULATE;
}
- else if(key==SDLK_ESCAPE)
+ else if(key==Msp::Input::KEY_ESC)
{
if(mode==MANIPULATE)
manipulator->cancel();
else
selection->clear();
}
- else if(key==SDLK_x)
+ else if(key==Msp::Input::KEY_X)
{
set<Track *> tracks=selection->get_tracks();
selection->clear();
delete *i;
}
}
- else if(key==SDLK_f && (mod&KMOD_SHIFT))
+ else if(key==Msp::Input::KEY_F && (mod&1))
{
const set<Track *> &tracks=selection->get_tracks();
const set<Track *> <racks=layout->get_tracks();
t3d.set_color(GL::Color(1, 1, 1));
}
}
- else if(key==SDLK_f)
+ else if(key==Msp::Input::KEY_F)
manipulator->flatten();
- else if(key==SDLK_e && (mod&KMOD_SHIFT))
+ else if(key==Msp::Input::KEY_E && (mod&1))
manipulator->even_slope(true);
- else if(key==SDLK_e)
+ else if(key==Msp::Input::KEY_E)
manipulator->even_slope();
- else if(key==SDLK_t)
+ else if(key==Msp::Input::KEY_T)
{
Track *track=selection->get_track();
if(selection->size()==1 && track->get_type().get_n_routes()>1)
{
ostringstream ss;
ss<<track->get_turnout_id();
- input=new Input(*this, "Turnout ID", ss.str());
+ input=new ::Input(*this, "Turnout ID", ss.str());
input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
mode=INPUT;
}
}
- else if(key==SDLK_s)
+ else if(key==Msp::Input::KEY_S)
{
Track *track=selection->get_track();
if(selection->size()==1 && track->get_type().get_n_routes()==1)
{
ostringstream ss;
ss<<track->get_sensor_id();
- input=new Input(*this, "Sensor ID", ss.str());
+ input=new ::Input(*this, "Sensor ID", ss.str());
input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
mode=INPUT;
}
}
- else if(key==SDLK_RIGHT)
+ else if(key==Msp::Input::KEY_RIGHT)
rotate=-1;
- else if(key==SDLK_LEFT)
+ else if(key==Msp::Input::KEY_LEFT)
rotate=1;
- else if(key==SDLK_UP)
+ else if(key==Msp::Input::KEY_UP)
move_y=1;
- else if(key==SDLK_DOWN)
+ else if(key==Msp::Input::KEY_DOWN)
move_y=-1;
- else if(key==SDLK_INSERT)
+ else if(key==Msp::Input::KEY_INSERT)
zoom=-1;
- else if(key==SDLK_PAGEUP)
+ else if(key==Msp::Input::KEY_PGUP)
zoom=1;
- else if(key==SDLK_HOME)
+ else if(key==Msp::Input::KEY_HOME)
pitch=1;
- else if(key==SDLK_END)
+ else if(key==Msp::Input::KEY_END)
pitch=-1;
- else if(key==SDLK_DELETE)
+ else if(key==Msp::Input::KEY_DELETE)
move_x=-1;
- else if(key==SDLK_PAGEDOWN)
+ else if(key==Msp::Input::KEY_PGDN)
move_x=1;
}
-void Designer::key_release(unsigned key, unsigned)
+void Designer::key_release(unsigned code, unsigned)
{
+ unsigned key=Msp::Input::key_from_sys(code);
+
if(mode==INPUT)
return;
- if(key==SDLK_RSHIFT || key==SDLK_LSHIFT)
+ if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
shift=false;
- else if(key==SDLK_RIGHT || key==SDLK_LEFT)
+ else if(key==Msp::Input::KEY_RIGHT || key==Msp::Input::KEY_LEFT)
rotate=0;
- else if(key==SDLK_UP || key==SDLK_DOWN)
+ else if(key==Msp::Input::KEY_UP || key==Msp::Input::KEY_DOWN)
move_y=0;
- else if(key==SDLK_INSERT || key==SDLK_PAGEUP)
+ else if(key==Msp::Input::KEY_INSERT || key==Msp::Input::KEY_PGUP)
zoom=0;
- else if(key==SDLK_HOME || key==SDLK_END)
+ else if(key==Msp::Input::KEY_HOME || key==Msp::Input::KEY_END)
pitch=0;
- else if(key==SDLK_DELETE || key==SDLK_PAGEDOWN)
+ else if(key==Msp::Input::KEY_DELETE || key==Msp::Input::KEY_PGDN)
move_x=0;
}
-void Designer::button_press(int x, int y, float gx, float gy, unsigned btn)
+void Designer::button_press(int x, int y, unsigned btn, unsigned)
{
+ y=screen_h-y-1;
+
+ float gx, gy;
+ map_pointer_coords(x, y, gx, gy);
+
if(mode==CATALOGUE)
{
if(btn==1)
measure->button_press(x, y, gx, gy, btn);
}
-void Designer::pointer_motion(int x, int y, float gx, float gy)
+void Designer::pointer_motion(int x, int y)
{
+ y=screen_h-y-1;
+
+ float gx, gy;
+ map_pointer_coords(x, y, gx, gy);
+
if(mode==SELECT || mode==CATALOGUE)
{
pointer_x=x;
pointer_y=y;
- tooltip_timeout=Time::now()+100*Time::msec;
+ tooltip_timeout=Msp::Time::now()+100*Msp::Time::msec;
}
if(mode!=INPUT)