]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/view.cpp
Render a sky in the upper hemisphere of a view's background
[r2c2.git] / source / 3d / view.cpp
index 673daef0c5ca4d7e2443ffeb9f127bfab451ea52..b833605c87227951e798de68983bbaac46eead27 100644 (file)
@@ -13,13 +13,17 @@ View3D::View3D(Layout3D &l, unsigned w, unsigned h):
        layout(l),
        width(w),
        height(h),
-       pipeline(w, h)
+       pipeline(w, h),
+       sky(layout.get_catalogue())
 {
        pipeline.set_camera(&camera);
+       pipeline.add_renderable(sky);
        pipeline.add_renderable_for_pass(layout.get_scene(), 0);
        pipeline.add_renderable_for_pass(layout.get_scene(), "translucent");
 
-       GL::Pipeline::Pass *pass = &pipeline.add_pass(0);
+       GL::Pipeline::Pass *pass = &pipeline.add_pass("sky");
+
+       pass = &pipeline.add_pass(0);
        pass->set_lighting(&layout.get_lighting());
        pass->set_depth_test(&GL::DepthTest::lequal());