TrackType3D(Catalogue3D &, const TrackType &);
~TrackType3D();
- void get_bounds(float, Vector &, Vector &) const;
+ void get_bounds(const Angle &, Vector &, Vector &) const;
const Msp::GL::Object &get_object() const { return *object; }
const Msp::GL::Mesh &get_path_mesh(unsigned) const;