namespace R2C2 {
Track3D::Track3D(Layout3D &l, Track &t):
+ GL::ObjectInstance(l.get_catalogue().get_track(t.get_type()).get_object()),
layout(l),
track(t),
type(layout.get_catalogue().get_track(track.get_type())),
return Point(pos.x+c*center.x-s*center.y, pos.y+s*center.x+c*center.y, pos.z+0.02);
}
-void Track3D::apply_matrix() const
+GL::Matrix Track3D::get_matrix() const
{
const Point &pos = track.get_position();
float rot = track.get_rotation();
- GL::translate(pos.x, pos.y, pos.z);
- GL::rotate(rot*180/M_PI, 0, 0, 1);
- GL::rotate(track.get_slope()/track.get_type().get_total_length()*180/M_PI, 0, -1, 0);
+ GL::Matrix matrix;
+ matrix.translate(pos.x, pos.y, pos.z);
+ matrix.rotate(rot, 0, 0, 1);
+ matrix.rotate(track.get_slope()/track.get_type().get_total_length(), 0, -1, 0);
+
+ return matrix;
}
-void Track3D::render(const GL::Tag &tag) const
+void Track3D::setup_render(const GL::Tag &) const
{
- GL::PushMatrix push_mat;
-
- apply_matrix();
-
+ GL::MatrixStack::modelview().push();
+ GL::MatrixStack::modelview() *= get_matrix();
glPushName(reinterpret_cast<unsigned>(this));
+}
- type.render(tag);
-
+void Track3D::finish_render(const GL::Tag &) const
+{
glPopName();
+ GL::MatrixStack::modelview().pop();
}
} // namespace R2C2