]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/overlay.cpp
Make some internal colors darker to match linear color space
[r2c2.git] / source / 3d / overlay.cpp
index bab469ca4cf0cb14bc3994d705498f01adf1e927..2a26915a6e5fce5288254ac8b9d3af907bac7f5b 100644 (file)
@@ -95,8 +95,7 @@ void Overlay3D::render(GL::Renderer &renderer, const GL::Tag &) const
 
                const Icon &icon = *i->second;
 
-               Vector node = i->first->get_node();
-               GL::Vector3 p = renderer.get_camera()->project(GL::Vector3(node.x, node.y, node.z));
+               GL::Vector3 p = renderer.get_camera()->project(i->first->get_node());
                p.x = int(p.x*0.5*fb_width-icon.width*size/2);
                p.y = int(p.y*0.5*fb_height);
 
@@ -159,7 +158,7 @@ void Overlay3D::update_icon(Icon &icon)
 
        {
                GL::MeshBuilder bld(icon.background);
-               bld.color(0.2f, 0.2f, 0.2f, 0.7f);
+               bld.color(0.05f, 0.05f, 0.05f, 0.7f);
 
                bld.begin(GL::TRIANGLE_FAN);
                bld.vertex(0.4, 0.5);