]> git.tdb.fi Git - r2c2.git/blobdiff - source/3d/catalogue.cpp
Use GL::Resources and DirectorySource in Catalogue3D
[r2c2.git] / source / 3d / catalogue.cpp
index 5229499ad505f93912ca25784689ca00b53e9034..2f932d62f1c6b6133c49958494b6b8e599ed2059 100644 (file)
@@ -1,89 +1,72 @@
-/* $Id$
-
-This file is part of the MSP Märklin suite
-Copyright © 2010 Mikkosoft Productions, Mikko Rasa
-Distributed under the GPL
-*/
-
+#include <msp/core/maputils.h>
 #include <msp/gl/meshbuilder.h>
 #include "catalogue.h"
+#include "signaltype.h"
 #include "tracktype.h"
 #include "vehicletype.h"
 
 using namespace std;
 using namespace Msp;
 
-namespace Marklin {
+namespace R2C2 {
 
 Catalogue3D::Catalogue3D(Catalogue &c):
-       catalogue(c),
-       endpoint_mesh((GL::NORMAL3, GL::VERTEX3))
+       catalogue(c)
 {
-       catalogue.signal_track_added.connect(sigc::mem_fun(this, &Catalogue3D::track_added));
-       catalogue.signal_vehicle_added.connect(sigc::mem_fun(this, &Catalogue3D::vehicle_added));
+       src.add_directory(".");
+       src.add_directory("data");
+       add_source(src);
 
-       const map<unsigned, TrackType *> &trks = catalogue.get_tracks();
-       for(map<unsigned, TrackType *>::const_iterator i=trks.begin(); i!=trks.end(); ++i)
-               track_added(*i->second);
+       catalogue.signal_object_added.connect(sigc::mem_fun(this, &Catalogue3D::object_added));
 
-       ballast_material.set_diffuse(GL::Color(0.25, 0.25, 0.25));
-       rail_material.set_diffuse(GL::Color(0.85, 0.85, 0.85));
-
-       build_endpoint_mesh();
+       const Catalogue::ObjectMap &objs = catalogue.get_all();
+       for(Catalogue::ObjectMap::const_iterator i=objs.begin(); i!=objs.end(); ++i)
+               object_added(*i->second);
 }
 
 Catalogue3D::~Catalogue3D()
 {
-       for(map<const TrackType *, TrackType3D *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
-               delete i->second;
-       for(map<const VehicleType *, VehicleType3D *>::iterator i=vehicles.begin(); i!=vehicles.end(); ++i)
+       for(map<const ObjectType *, ObjectType3D *>::iterator i=objects.begin(); i!=objects.end(); ++i)
                delete i->second;
 }
 
-const TrackType3D &Catalogue3D::get_track(const TrackType &tt) const
-{
-       map<const TrackType *, TrackType3D *>::const_iterator i = tracks.find(&tt);
-       if(i==tracks.end())
-               throw KeyError("Unknown track type");
-
-       return *i->second;
-}
-
-const VehicleType3D &Catalogue3D::get_vehicle(const VehicleType &vt) const
+void Catalogue3D::object_added(const ObjectType &ot)
 {
-       map<const VehicleType *, VehicleType3D *>::const_iterator i = vehicles.find(&vt);
-       if(i==vehicles.end())
-               throw KeyError("Unknown vehicle type");
-
-       return *i->second;
-}
-
-void Catalogue3D::track_added(const TrackType &track)
-{
-       tracks[&track] = new TrackType3D(*this, track);
+       if(const TrackType *tt = dynamic_cast<const TrackType *>(&ot))
+       {
+               objects[&ot] = new TrackType3D(*this, *tt);
+               const TrackAppearance &appearance = tt->get_appearance();
+               if(!endpoint_meshes.count(&appearance))
+                       build_endpoint_mesh(appearance);
+       }
+       else if(const SignalType *st = dynamic_cast<const SignalType *>(&ot))
+               objects[&ot] = new SignalType3D(*this, *st);
+       else if(const VehicleType *vt = dynamic_cast<const VehicleType *>(&ot))
+               objects[&ot] = new VehicleType3D(*this, *vt);
 }
 
-void Catalogue3D::vehicle_added(const VehicleType &veh)
+const ObjectType3D &Catalogue3D::get_3d(const ObjectType &ot) const
 {
-       vehicles[&veh] = new VehicleType3D(*this, veh);
+       return *get_item(objects, &ot);
 }
 
-void Catalogue3D::build_endpoint_mesh()
+void Catalogue3D::build_endpoint_mesh(const TrackAppearance &appearance)
 {
-       const Profile &ballast_profile = catalogue.get_ballast_profile();
-       const Point &ballast_min = ballast_profile.get_min_coords();
-       const Point &ballast_max = ballast_profile.get_max_coords();
+       const Profile &ballast_profile = appearance.get_ballast_profile();
+       const Vector &ballast_min = ballast_profile.get_min_coords();
+       const Vector &ballast_max = ballast_profile.get_max_coords();
 
-       const Profile &rail_profile = catalogue.get_rail_profile();
-       const Point &rail_min = rail_profile.get_min_coords();
-       const Point &rail_max = rail_profile.get_max_coords();
+       const Profile &rail_profile = appearance.get_rail_profile();
+       const Vector &rail_min = rail_profile.get_min_coords();
+       const Vector &rail_max = rail_profile.get_max_coords();
 
        float gauge = catalogue.get_gauge();
 
        float width = max(max(-ballast_min.x, ballast_max.x)*2, gauge+(rail_max.x-rail_min.x)*2)+0.004;
        float height = ballast_max.y-ballast_min.y+rail_max.y-rail_min.y+0.01;
 
-       GL::MeshBuilder bld(endpoint_mesh);
+       GL::Mesh *mesh = new GL::Mesh((GL::NORMAL3, GL::VERTEX3));
+       GL::MeshBuilder bld(*mesh);
        bld.normal(1, 0, 0);
        bld.begin(GL::QUADS);
        bld.vertex(0, width/2, 0);
@@ -91,6 +74,13 @@ void Catalogue3D::build_endpoint_mesh()
        bld.vertex(0, -width/2, height);
        bld.vertex(0, -width/2, 0);
        bld.end();
+
+       endpoint_meshes[&appearance] = mesh;
+}
+
+const GL::Mesh &Catalogue3D::get_endpoint_mesh(const TrackAppearance &appearance) const
+{
+       return *get_item(endpoint_meshes, &appearance);
 }
 
-} // namespace Marklin
+} // namespace R2C2