mesh { vertices VERTEX3 { vertex3 -1 -1 -1; vertex3 1 -1 -1; vertex3 -1 1 -1; vertex3 1 1 -1; vertex3 -1 -1 1; vertex3 1 -1 1; vertex3 -1 1 1; vertex3 1 1 1; }; batch TRIANGLE_STRIP { indices 0 1 2 3 7 1 5 0 4 2 6 7 4 5; }; }; technique { pass "sky" { shader "sky.shader"; uniforms { uniform3f "wavelengths" 0.56 0.53 0.42; uniform1f "scatter_constant" 0.0079; uniform1f "sun_intensity" 1.0; uniform1f "sun_size" 0.005; }; }; };