Use matrices for eye offsets instead of a simple spacing
[libs/vr.git] / source / stereoview.cpp
2016-09-18 Mikko RasaUse matrices for eye offsets instead of a simple spacing
2016-09-16 Mikko RasaUpdate camera pose as part of the render call
2016-09-16 Mikko RasaGive combiners more control over rendering
2016-09-16 Mikko RasaChange the mutability of StereoView members
2016-09-16 Mikko RasaProvide absolute render target dimensions from StereoCo...
2016-09-16 Mikko RasaMake offset_axis a local variable of StereoView::setup_...
2016-09-16 Mikko RasaNo longer inherit StereoView from GL::Renderable
2014-12-22 Mikko RasaAdd strabismus correction
2014-12-22 Mikko RasaHave the device optionally initialize certain parameter...
2014-12-22 Mikko RasaMake the StereoCombiner information interface more...
2013-09-21 Mikko RasaRender eye view with off-center projection to better...
2013-09-13 Mikko RasaClear the FBO before rendering
2013-09-13 Mikko RasaRename to mspvr
2013-09-13 Mikko RasaAdd a StereoCombiner subclass for the Oculus Rift
2013-09-13 Mikko RasaField of view is an angle too
2013-09-13 Mikko RasaAdd classes for stereographic rendering