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Use matrices for eye offsets instead of a simple spacing
[libs/vr.git]
/
source
/
stereoview.cpp
2016-09-18
Mikko Rasa
Use matrices for eye offsets instead of a simple spacing
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2016-09-16
Mikko Rasa
Update camera pose as part of the render call
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2016-09-16
Mikko Rasa
Give combiners more control over rendering
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2016-09-16
Mikko Rasa
Change the mutability of StereoView members
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2016-09-16
Mikko Rasa
Provide absolute render target dimensions from StereoCo...
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2016-09-16
Mikko Rasa
Make offset_axis a local variable of StereoView::setup_...
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2016-09-16
Mikko Rasa
No longer inherit StereoView from GL::Renderable
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2014-12-22
Mikko Rasa
Add strabismus correction
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2014-12-22
Mikko Rasa
Have the device optionally initialize certain parameter...
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2014-12-22
Mikko Rasa
Make the StereoCombiner information interface more...
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2013-09-21
Mikko Rasa
Render eye view with off-center projection to better...
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2013-09-13
Mikko Rasa
Clear the FBO before rendering
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2013-09-13
Mikko Rasa
Rename to mspvr
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2013-09-13
Mikko Rasa
Add a StereoCombiner subclass for the Oculus Rift
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2013-09-13
Mikko Rasa
Field of view is an angle too
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2013-09-13
Mikko Rasa
Add classes for stereographic rendering
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