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Chromatic aberration correction is always included in distortion
[libs/vr.git] / source / oculusriftcombiner.cpp
2016-02-21 Mikko RasaChromatic aberration correction is always included...
2014-12-23 Mikko RasaAdd support for time warp on Oculus Rift
2014-12-23 Mikko RasaSimplify hmd handle access in a couple of places
2014-12-23 Mikko RasaFix frustum skew calculation
2014-12-22 Mikko RasaUse vignetting to smoothly fade out the edges
2014-12-22 Mikko RasaMake the StereoCombiner information interface more...
2014-12-22 Mikko RasaConvert Oculus code to use SDK 0.4.4
2014-03-09 Mikko RasaCorrect field of view calculation for Oculus Rift
2013-09-21 Mikko RasaRender eye view with off-center projection to better...
2013-09-21 Mikko RasaFix a math error in oversize calculation
2013-09-13 Mikko RasaCompensate for chromatic aberration in the Oculus Rift...
2013-09-13 Mikko RasaRename to mspvr
2013-09-13 Mikko RasaAdd a StereoCombiner subclass for the Oculus Rift