X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereoview.cpp;h=efc54dd5f3a38e9158f9e10ec4de640b32eea2e5;hp=95eb847d1b27a862b6d8513f3f122edd0f227058;hb=0f239b07bc06bf26d0ee0f9c1ee1e3b636f6d1f6;hpb=932308a72ce197108007681dcc94dd8015a683f5 diff --git a/source/stereoview.cpp b/source/stereoview.cpp index 95eb847..efc54dd 100644 --- a/source/stereoview.cpp +++ b/source/stereoview.cpp @@ -41,7 +41,7 @@ void StereoView::set_strabismus(const Geometry::Angle &s) void StereoView::setup_frame() const { - offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f; + GL::Vector3 offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f; EyeParams params; params.fov = combiner->get_field_of_view(); @@ -58,28 +58,16 @@ void StereoView::setup_frame() const left.setup_frame(base_camera, offset_axis*-eye_spacing, frustum_skew, params); right.setup_frame(base_camera, offset_axis*eye_spacing, -frustum_skew, params); - - renderable.setup_frame(); -} - -void StereoView::finish_frame() const -{ - renderable.finish_frame(); } -void StereoView::render(const GL::Tag &tag) const +void StereoView::render() const { setup_frame(); - left.render(renderable, tag); - right.render(renderable, tag); + renderable.setup_frame(); + left.render(renderable); + right.render(renderable); + renderable.finish_frame(); combiner->render(left.target->color, right.target->color); - finish_frame(); -} - -void StereoView::render(GL::Renderer &renderer, const GL::Tag &tag) const -{ - renderer.escape(); - return render(tag); } @@ -117,12 +105,12 @@ void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vecto camera.set_frustum_axis(frustum_skew, 0); } -void StereoView::Eye::render(const GL::Renderable &renderable, const GL::Tag &tag) const +void StereoView::Eye::render(const GL::Renderable &renderable) const { GL::Bind bind_fbo(target->fbo); target->fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); GL::Renderer renderer(&camera); - renderable.render(renderer, tag); + renderable.render(renderer); } } // namespace VR