X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereoview.cpp;h=dd825ed1f276839cb76c614215ca15b1d4776a55;hp=02c60acce33a885ec0517c25d955a855b2ba4a80;hb=b17410965e84e378c4cc85ffb732365552edc584;hpb=5244110fa8d347b8539f4fcff1bea729eecc2027 diff --git a/source/stereoview.cpp b/source/stereoview.cpp index 02c60ac..dd825ed 100644 --- a/source/stereoview.cpp +++ b/source/stereoview.cpp @@ -22,8 +22,8 @@ void StereoView::set_combiner(const StereoCombiner &c) { combiner = &c; - unsigned w = width/combiner->get_width_divisor()*combiner->get_oversize(); - unsigned h = height/combiner->get_height_divisor()*combiner->get_oversize(); + unsigned w = width*combiner->get_width_factor(); + unsigned h = height*combiner->get_height_factor(); left.create_target(w, h); right.create_target(w, h); } @@ -42,15 +42,14 @@ void StereoView::setup_frame() const if(params.fov==Geometry::Angle::zero()) params.fov = base_camera.get_field_of_view(); - params.aspect = base_camera.get_aspect(); - if(!combiner->is_aspect_kept()) - params.aspect = params.aspect*combiner->get_height_divisor()/combiner->get_width_divisor(); - + params.aspect = base_camera.get_aspect()*combiner->get_aspect_factor(); params.near_clip = base_camera.get_near_clip(); params.far_clip = base_camera.get_far_clip(); - left.setup_frame(base_camera, offset_axis*-eye_spacing, params); - right.setup_frame(base_camera, offset_axis*eye_spacing, params); + float frustum_skew = combiner->get_frustum_skew(); + + left.setup_frame(base_camera, offset_axis*-eye_spacing, frustum_skew, params); + right.setup_frame(base_camera, offset_axis*eye_spacing, -frustum_skew, params); renderable.setup_frame(); } @@ -98,7 +97,7 @@ void StereoView::Eye::create_target(unsigned w, unsigned h) target = new RenderTarget(w, h); } -void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vector3 &offset, const EyeParams ¶ms) const +void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vector3 &offset, float frustum_skew, const EyeParams ¶ms) const { camera.set_position(base_camera.get_position()+offset); camera.set_up_direction(base_camera.get_up_direction()); @@ -107,11 +106,13 @@ void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vecto camera.set_field_of_view(params.fov); camera.set_aspect(params.aspect); camera.set_depth_clip(params.near_clip, params.far_clip); + camera.set_frustum_axis(frustum_skew, 0); } void StereoView::Eye::render(const GL::Renderable &renderable, const GL::Tag &tag) const { GL::Bind bind_fbo(target->fbo); + target->fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); GL::Renderer renderer(&camera); renderable.render(renderer, tag); }