X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereoview.cpp;h=95eb847d1b27a862b6d8513f3f122edd0f227058;hp=c52802309ef5119677e2451ddc81c9a63717a1cb;hb=932308a72ce197108007681dcc94dd8015a683f5;hpb=3e6a0a2a12f6b269f3157d6a9d56d34b5ab59e4c diff --git a/source/stereoview.cpp b/source/stereoview.cpp index c528023..95eb847 100644 --- a/source/stereoview.cpp +++ b/source/stereoview.cpp @@ -15,15 +15,16 @@ StereoView::StereoView(unsigned w, unsigned h, const GL::Camera &c, const GL::Re combiner(0) { set_combiner(m); - set_eye_spacing(0.07); + set_eye_spacing(0.064); + set_strabismus(Geometry::Angle::zero()); } void StereoView::set_combiner(const StereoCombiner &c) { combiner = &c; - unsigned w = width/combiner->get_width_divisor()*combiner->get_oversize(); - unsigned h = height/combiner->get_height_divisor()*combiner->get_oversize(); + unsigned w = width*combiner->get_width_factor(); + unsigned h = height*combiner->get_height_factor(); left.create_target(w, h); right.create_target(w, h); } @@ -33,6 +34,11 @@ void StereoView::set_eye_spacing(float s) eye_spacing = s; } +void StereoView::set_strabismus(const Geometry::Angle &s) +{ + strabismus = s; +} + void StereoView::setup_frame() const { offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f; @@ -42,15 +48,16 @@ void StereoView::setup_frame() const if(params.fov==Geometry::Angle::zero()) params.fov = base_camera.get_field_of_view(); - params.aspect = base_camera.get_aspect(); - if(!combiner->is_aspect_kept()) - params.aspect = params.aspect*combiner->get_height_divisor()/combiner->get_width_divisor(); - + params.aspect = base_camera.get_aspect()*combiner->get_aspect_factor(); params.near_clip = base_camera.get_near_clip(); params.far_clip = base_camera.get_far_clip(); - left.setup_frame(base_camera, offset_axis*-eye_spacing, params); - right.setup_frame(base_camera, offset_axis*eye_spacing, params); + float frustum_skew = combiner->get_frustum_skew(); + float halfw = tan(params.fov/2.0f)*params.aspect; + frustum_skew = tan(Geometry::atan(frustum_skew*halfw)+strabismus)/halfw; + + left.setup_frame(base_camera, offset_axis*-eye_spacing, frustum_skew, params); + right.setup_frame(base_camera, offset_axis*eye_spacing, -frustum_skew, params); renderable.setup_frame(); } @@ -98,7 +105,7 @@ void StereoView::Eye::create_target(unsigned w, unsigned h) target = new RenderTarget(w, h); } -void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vector3 &offset, const EyeParams ¶ms) const +void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vector3 &offset, float frustum_skew, const EyeParams ¶ms) const { camera.set_position(base_camera.get_position()+offset); camera.set_up_direction(base_camera.get_up_direction()); @@ -107,6 +114,7 @@ void StereoView::Eye::setup_frame(const GL::Camera &base_camera, const GL::Vecto camera.set_field_of_view(params.fov); camera.set_aspect(params.aspect); camera.set_depth_clip(params.near_clip, params.far_clip); + camera.set_frustum_axis(frustum_skew, 0); } void StereoView::Eye::render(const GL::Renderable &renderable, const GL::Tag &tag) const