X-Git-Url: http://git.tdb.fi/?p=libs%2Fvr.git;a=blobdiff_plain;f=source%2Fstereoview.cpp;h=73be19c4527a420aacad992148a56ac25573c2cf;hp=9a4b0e0c49dad965c6100d2847605bd54663bd55;hb=23a6e642715fab2f275a2015ea079137cb31036d;hpb=43579020c5709b589b2404414c489b0e6be3227d diff --git a/source/stereoview.cpp b/source/stereoview.cpp index 9a4b0e0..73be19c 100644 --- a/source/stereoview.cpp +++ b/source/stereoview.cpp @@ -1,90 +1,110 @@ -#include "renderer.h" +#include +#include "headtrackingcamera.h" #include "stereocombiner.h" #include "stereoview.h" using namespace std; namespace Msp { -namespace GL { - -StereoView::StereoView(unsigned w, unsigned h, const Camera &c, const Renderable &r, const StereoCombiner &m): - width(w), - height(h), - base_camera(c), - renderable(r), - combiner(0) +namespace VR { + +StereoView::StereoView(const StereoCombiner &c, const GL::Camera &a): + combiner(c), + base_camera(a), + head_camera(0) +{ + init(); +} + +StereoView::StereoView(const StereoCombiner &c, HeadTrackingCamera &a): + combiner(c), + base_camera(a), + head_camera(&a) { - set_combiner(m); - set_eye_spacing(0.07); + init(); } -void StereoView::set_combiner(const StereoCombiner &c) +void StereoView::init() { - combiner = &c; + content = 0; - unsigned w = width/combiner->get_width_divisor(); - unsigned h = height/combiner->get_height_divisor(); + unsigned w = combiner.get_target_width(); + unsigned h = combiner.get_target_height(); left.create_target(w, h); right.create_target(w, h); + + set_eye_spacing(0.064); + set_strabismus(Geometry::Angle::zero()); +} + +void StereoView::set_content(const GL::Renderable *r) +{ + content = r; } void StereoView::set_eye_spacing(float s) { - eye_spacing = s; + GL::Vector3 offset(s/2, 0, 0); + set_eye_matrices(GL::Matrix::translation(-offset), GL::Matrix::translation(offset)); +} + +void StereoView::set_eye_matrices(const GL::Matrix &left_matrix, const GL::Matrix &right_matrix) +{ + left.offset_matrix = left_matrix; + right.offset_matrix = right_matrix; +} + +void StereoView::set_strabismus(const Geometry::Angle &s) +{ + strabismus = s; } void StereoView::setup_frame() const { - offset_axis = normalize(cross(base_camera.get_look_direction(), base_camera.get_up_direction()))*0.5f; + if(head_camera) + head_camera->update(); EyeParams params; - params.fov = combiner->get_field_of_view(); - if(!params.fov) + params.fov = combiner.get_field_of_view(); + if(params.fov==Geometry::Angle::zero()) params.fov = base_camera.get_field_of_view(); - params.aspect = base_camera.get_aspect(); - if(!combiner->is_aspect_kept()) - params.aspect = params.aspect*combiner->get_height_divisor()/combiner->get_width_divisor(); - + params.aspect = combiner.get_render_aspect(); params.near_clip = base_camera.get_near_clip(); params.far_clip = base_camera.get_far_clip(); - left.setup_frame(base_camera, offset_axis*-eye_spacing, params); - right.setup_frame(base_camera, offset_axis*eye_spacing, params); - - renderable.setup_frame(); -} + float frustum_skew = combiner.get_frustum_skew(); + float halfw = tan(params.fov/2.0f)*params.aspect; + frustum_skew = tan(Geometry::atan(frustum_skew*halfw)+strabismus)/halfw; -void StereoView::finish_frame() const -{ - renderable.finish_frame(); + left.setup_frame(base_camera, frustum_skew, params); + right.setup_frame(base_camera, -frustum_skew, params); } -void StereoView::render(const Tag &tag) const +void StereoView::render() const { + combiner.prepare(); setup_frame(); - left.render(renderable, tag); - right.render(renderable, tag); - combiner->render(left.target->color, right.target->color); - finish_frame(); -} - -void StereoView::render(Renderer &renderer, const Tag &tag) const -{ - renderer.escape(); - return render(tag); + if(content) + { + content->setup_frame(); + left.render(*content); + right.render(*content); + content->finish_frame(); + } + combiner.render(left.target->color, right.target->color); } StereoView::RenderTarget::RenderTarget(unsigned width, unsigned height) { - color.set_min_filter(LINEAR); - color.set_wrap(CLAMP_TO_EDGE); - color.storage(RGB, width, height); - fbo.attach(COLOR_ATTACHMENT0, color); + color.set_min_filter(GL::LINEAR); + color.set_wrap(GL::CLAMP_TO_EDGE); + color.storage(GL::RGB, width, height); + fbo.attach(GL::COLOR_ATTACHMENT0, color); - depth.storage(DEPTH_COMPONENT, width, height); - fbo.attach(DEPTH_ATTACHMENT, depth); + depth.storage(GL::DEPTH_COMPONENT, width, height); + fbo.attach(GL::DEPTH_ATTACHMENT, depth); } @@ -98,23 +118,26 @@ void StereoView::Eye::create_target(unsigned w, unsigned h) target = new RenderTarget(w, h); } -void StereoView::Eye::setup_frame(const Camera &base_camera, const Vector3 &offset, const EyeParams ¶ms) const +void StereoView::Eye::setup_frame(const GL::Camera &base_camera, float frustum_skew, const EyeParams ¶ms) const { - camera.set_position(base_camera.get_position()+offset); - camera.set_up_direction(base_camera.get_up_direction()); - camera.set_look_direction(base_camera.get_look_direction()); + GL::Matrix matrix = base_camera.get_object_matrix()*offset_matrix; + camera.set_position(matrix*GL::Vector3()); + camera.set_up_direction((matrix*GL::Vector4(0, 1, 0, 0)).slice<3>(0)); + camera.set_look_direction((matrix*GL::Vector4(0, 0, -1, 0)).slice<3>(0)); camera.set_field_of_view(params.fov); camera.set_aspect(params.aspect); camera.set_depth_clip(params.near_clip, params.far_clip); + camera.set_frustum_axis(frustum_skew, 0); } -void StereoView::Eye::render(const Renderable &renderable, const Tag &tag) const +void StereoView::Eye::render(const GL::Renderable &renderable) const { - Bind bind_fbo(target->fbo); - Renderer renderer(&camera); - renderable.render(renderer, tag); + GL::Bind bind_fbo(target->fbo); + target->fbo.clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT); + GL::Renderer renderer(&camera); + renderable.render(renderer); } -} // namespace GL +} // namespace VR } // namespace Msp